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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="Pyrex" data-source="post: 3398480" data-attributes="member: 11600"><p>Ouch. That totally hamstrings PrC's. What if a Sor wants to take all 10 levels of a 10 level PrC? That *halves* his mana regen compared to a straight-class Sor...</p><p></p><p></p><p></p><p></p><p>Yep, that's pretty much what I had in mind. Though to be clear I'd count rounds where Sor is using Scrolls/Wands/etc as "not casting".</p><p></p><p></p><p></p><p>You use the {code} tag to preserve spacing thusly:</p><p></p><p>[code]</p><p>Sorc lvl + stat mod = total points (regen rate / rounds)</p><p> 1 + 3 = 4 (1/5)</p><p> 2 + 3 = 5 (1/4)</p><p> 3 + 3 = 6 (1/3)</p><p> 4 + 4 = 8 (1/2)</p><p> 5 + 4 = 9 (1/1)</p><p> 6 + 4 = 10</p><p> 7 + 4 = 11</p><p> 8 + 5 = 13</p><p> 9 + 5 = 14</p><p>10 + 6 = 16 (2/1)</p><p>11 + 6 = 17</p><p>12 + 6 = 18</p><p>13 + 6 = 19</p><p>14 + 7 = 21</p><p>15 + 7 = 22 (3/1)</p><p>16 + 7 = 23</p><p>17 + 7 = 24</p><p>18 + 7 = 25</p><p>19 + 8 = 27</p><p>20 + 8 = 28 (4/1)</p><p>[/code]</p><p></p><p></p><p></p><p>A Sor should definately be able to cast at least 3x 9th level spells per day, but I really don't want to see them casting 3x 9th level spells in each and every combat.</p><p></p><p>Ideally, I'd like to see them top out at a 9th, an 8th, a 7th and two 6th level spells during combat given all their precombat buffs will be operating constantly*.</p><p></p><p></p><p></p><p>Amusing concept; casting <em>Time Stop</em> then hoping it lasts long enough to get you back more mana than it cost. Given that we already ruled that you don't regen mana on rounds when you cast a spell I'm not sure this ruling is required; but neither am I strongly opposed to it.</p><p></p><p></p><p></p><p>With this rapid-regen a Sor should never have more than 1/4th the total daily spellcasting capacity of a standard Sor, who is expected to get 4 daily encounters out of his daily spells.</p><p></p><p>Like I said above, I believe that casting 2x top level spells back-to-back should generally empty your mana pool.</p><p></p><p></p><p></p><p>Not when you consider the massive amount of buff spells they'll be slinging around. </p><p></p><p></p><p></p><p>I'd go the other way and enumerate which conditions prevent regen. Dazed and Stunned should clearly prevent regen, but Paralyzed should not.</p><p></p><p>Another idea (requires more bookkeeping):</p><p>You seem to want a system whereby Sor's have a higher potential for high-level spells, whereas I'm intentionally trying to reduce that potential as a balancing factor for their huge out-of-combat casting capacity.</p><p></p><p>What if we give them a slightly higher manapool (CL*1.5 or even CL*2), but declare that you can't recover the mana spent on spells with duration longer than Instaneous until that spell expires? i.e., Walking around with Mage Armor up all day reduces your manapool by 1. Walking around with Mind Blank all day reduces your manapool by 8. Keeping a party of 4 buffed with Bear's Endurance all day reduces your manapool by (2*4) 8.</p><p></p><p>That way the 'cost' of walking into a fight with 4x 9th level spells available is that you can't do as much buffing; oppositely, the cost of walking into combat with the whole party buffed-to-the-9's is that your spell capacity is expended and you need to wands & scrolls that battle.</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3398480, member: 11600"] Ouch. That totally hamstrings PrC's. What if a Sor wants to take all 10 levels of a 10 level PrC? That *halves* his mana regen compared to a straight-class Sor... Yep, that's pretty much what I had in mind. Though to be clear I'd count rounds where Sor is using Scrolls/Wands/etc as "not casting". You use the {code} tag to preserve spacing thusly: [code] Sorc lvl + stat mod = total points (regen rate / rounds) 1 + 3 = 4 (1/5) 2 + 3 = 5 (1/4) 3 + 3 = 6 (1/3) 4 + 4 = 8 (1/2) 5 + 4 = 9 (1/1) 6 + 4 = 10 7 + 4 = 11 8 + 5 = 13 9 + 5 = 14 10 + 6 = 16 (2/1) 11 + 6 = 17 12 + 6 = 18 13 + 6 = 19 14 + 7 = 21 15 + 7 = 22 (3/1) 16 + 7 = 23 17 + 7 = 24 18 + 7 = 25 19 + 8 = 27 20 + 8 = 28 (4/1) [/code] A Sor should definately be able to cast at least 3x 9th level spells per day, but I really don't want to see them casting 3x 9th level spells in each and every combat. Ideally, I'd like to see them top out at a 9th, an 8th, a 7th and two 6th level spells during combat given all their precombat buffs will be operating constantly*. Amusing concept; casting [i]Time Stop[/i] then hoping it lasts long enough to get you back more mana than it cost. Given that we already ruled that you don't regen mana on rounds when you cast a spell I'm not sure this ruling is required; but neither am I strongly opposed to it. With this rapid-regen a Sor should never have more than 1/4th the total daily spellcasting capacity of a standard Sor, who is expected to get 4 daily encounters out of his daily spells. Like I said above, I believe that casting 2x top level spells back-to-back should generally empty your mana pool. Not when you consider the massive amount of buff spells they'll be slinging around. I'd go the other way and enumerate which conditions prevent regen. Dazed and Stunned should clearly prevent regen, but Paralyzed should not. Another idea (requires more bookkeeping): You seem to want a system whereby Sor's have a higher potential for high-level spells, whereas I'm intentionally trying to reduce that potential as a balancing factor for their huge out-of-combat casting capacity. What if we give them a slightly higher manapool (CL*1.5 or even CL*2), but declare that you can't recover the mana spent on spells with duration longer than Instaneous until that spell expires? i.e., Walking around with Mage Armor up all day reduces your manapool by 1. Walking around with Mind Blank all day reduces your manapool by 8. Keeping a party of 4 buffed with Bear's Endurance all day reduces your manapool by (2*4) 8. That way the 'cost' of walking into a fight with 4x 9th level spells available is that you can't do as much buffing; oppositely, the cost of walking into combat with the whole party buffed-to-the-9's is that your spell capacity is expended and you need to wands & scrolls that battle. [/QUOTE]
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