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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3398556" data-attributes="member: 9789"><p>Exactly! Otherwise why the *bleep* would you take a straight-classed sorc? (Why does anyone do that <em>now</em>?) But that may be solving a different problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I digress...</p><p></p><p></p><p>Totally with you there.</p><p></p><p></p><p>[code]Thanks! :)[/code]</p><p></p><p></p><p>I agree! The <em>hard</em> part is giving them "an 8th, a 7th, and two 6th level spells" without giving them the ability to choose two 9ths instead... Well, without lots of math and tables and stuff.</p><p></p><p>As for time stop, I guess since it's 1d4 + 1 rounds, at any level before 20 you'd only make it up less than an average of the time (4 rounds), it might be ok. At level 20 you'd make it back on more than average occations (3 rounds). Dunno, just struck me as a possible exploit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This is an interesting statement, considering that sorcs aren't known for their buff spells. Given the limited number of spells they can know, usually sorcs go for offense over anything else... But I can see how a regen sorc would be a GREAT utility device, basically giving all party members +4 to a stat if they wanna use their spells known that way... Then again, so few sorcs take buff spells because they get useless after a while... It's an interesting shift. I wonder if it would be better to rely on the "constant casts" when you only get a few, or if most folks would still go for the tried-and-true boom-count.</p><p></p><p></p><p>Actually, I disagree. I think if you're conscious, you're regening. Like auras. Dazed and stunned shouldn't matter. (But then I think they need all the help they can get.)</p><p></p><p></p><p>Actually, no I don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I completely agree with your idea that casting several high-level spells shouldn't be possible, and that about two per battle is right on-target. The problem comes in - as I said above - with the fact that one 9th level spell does not seem to equal two 8ths + two 7ths + two 6ths + two 5ths etc. If you cast two 9th level spells as a standard level 20 caster, you've not even used remotely CLOSE to 1/4th your capacity, because you've got soooo many lower level spells to fall back on. The issue isn't that I want more high-level spells, it's that I want more low-level spells. What I really want is the ability to cast more like 1 highest level and 2 of all lower level spells per battle. Unfortunately, reducing the potential to cast additional high-level spells (as you were saying) completely removes the ability to cast multiple low-level spells. I guess that's why I was thinking before of a system that allows spells to cost fewer points as you level-up; that way, you could cast more of them without giving access to too many high-level spells.</p><p></p><p>And of course, the more I think about it, the more I'm wondering how badly a sorc is getting nerfed by not being able to blow their entire wad in boss fights...</p><p></p><p></p><p>As for the "keep spell points used until spells finish" idea, that might be a step in the right direction... I'll have to think about that one. I think it's addressing the correct issue, but it probably wouldn't work with the numbers we've been working with, because then a sorc would be able to do basically nothing. If you're buffed at all, you pretty much have no additional casting capability. Adding more spell points also doesn't really work toward solving that, because then we're right back with the "I can cast five 9ths in a row as long as I'm unbuffed" problem.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3398556, member: 9789"] Exactly! Otherwise why the *bleep* would you take a straight-classed sorc? (Why does anyone do that [i]now[/i]?) But that may be solving a different problem. :) I digress... Totally with you there. [code]Thanks! :)[/code] I agree! The [I]hard[/I] part is giving them "an 8th, a 7th, and two 6th level spells" without giving them the ability to choose two 9ths instead... Well, without lots of math and tables and stuff. As for time stop, I guess since it's 1d4 + 1 rounds, at any level before 20 you'd only make it up less than an average of the time (4 rounds), it might be ok. At level 20 you'd make it back on more than average occations (3 rounds). Dunno, just struck me as a possible exploit. :) This is an interesting statement, considering that sorcs aren't known for their buff spells. Given the limited number of spells they can know, usually sorcs go for offense over anything else... But I can see how a regen sorc would be a GREAT utility device, basically giving all party members +4 to a stat if they wanna use their spells known that way... Then again, so few sorcs take buff spells because they get useless after a while... It's an interesting shift. I wonder if it would be better to rely on the "constant casts" when you only get a few, or if most folks would still go for the tried-and-true boom-count. Actually, I disagree. I think if you're conscious, you're regening. Like auras. Dazed and stunned shouldn't matter. (But then I think they need all the help they can get.) Actually, no I don't. :) I completely agree with your idea that casting several high-level spells shouldn't be possible, and that about two per battle is right on-target. The problem comes in - as I said above - with the fact that one 9th level spell does not seem to equal two 8ths + two 7ths + two 6ths + two 5ths etc. If you cast two 9th level spells as a standard level 20 caster, you've not even used remotely CLOSE to 1/4th your capacity, because you've got soooo many lower level spells to fall back on. The issue isn't that I want more high-level spells, it's that I want more low-level spells. What I really want is the ability to cast more like 1 highest level and 2 of all lower level spells per battle. Unfortunately, reducing the potential to cast additional high-level spells (as you were saying) completely removes the ability to cast multiple low-level spells. I guess that's why I was thinking before of a system that allows spells to cost fewer points as you level-up; that way, you could cast more of them without giving access to too many high-level spells. And of course, the more I think about it, the more I'm wondering how badly a sorc is getting nerfed by not being able to blow their entire wad in boss fights... As for the "keep spell points used until spells finish" idea, that might be a step in the right direction... I'll have to think about that one. I think it's addressing the correct issue, but it probably wouldn't work with the numbers we've been working with, because then a sorc would be able to do basically nothing. If you're buffed at all, you pretty much have no additional casting capability. Adding more spell points also doesn't really work toward solving that, because then we're right back with the "I can cast five 9ths in a row as long as I'm unbuffed" problem. [/QUOTE]
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