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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3399725" data-attributes="member: 9789"><p><strong>perhaps I'm not that dumb after all</strong></p><p></p><p>So I've been thinking about this whole situation quite a bit, and doing lots of math and going over things in my head, and I believe I keep coming back to the same conclusion. This is annoying to me, because I know I've come to this conclusion before, and I can't believe I essentially forgot it and started down the same path again, only to go around in circles and come out at the same place. It reminds me of about a year or two ago when I also tried for quite some time to come up with a spell-point system and failed. However, both to preserve this conclusion and to put it in a form that can be easily shared with others, I have decided to fancy it up a bit, and use bold text so it will be harder for me to forget my own ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><strong><span style="font-size: 15px">evilbob's 1st Law of Spell Point System Creation for DnD Magic</span></strong></p><p><strong></strong></p><p><strong>- The difference in power between each successive spell level cannot be expressed as a simple linear progression. This is because the associated strength of each spell level increases at a pace that is greater than linear.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 15px">evilbob's 2nd Law of Spell Point System Creation for DnD Magic</span></strong></p><p><strong></strong></p><p><strong>- Any spell point system in which (cost of spell) = (spell level) + (some constant number) WILL NOT WORK. This is because any spell cost expression that can be expressed as above may also be expressed as (current spell level cost) = (previous spell level cost + 1), and this violates evilbob's 1st law.</strong></p><p></p><p></p><p>So there you have it. Cost = spell level or cost = spell level + 1 is simply never going to work, regardless of the system you throw around it, because it is fundamentally flawed. There HAS to be a non-linear progression. You simply cannot account for the "one 9th level spell is not worth more than one 8th + two 7ths + two 6ths etc." paradigm any other way.</p><p></p><p>And, as long as I'm making up rules and being fancy about it, here are a couple of postulated theorems as well.</p><p></p><p></p><p><strong><span style="font-size: 15px">evilbob's 1st Theorem of Spell Point System Creation for DnD Magic</span></strong></p><p><strong></strong></p><p><strong>- Any system that is very complex will not be adopted or used by anyone. The definition of "very complex" is difficult to pinpoint, but it is assumed anything much more complicated than the current "fire and forget" system fails that test.</strong></p><p><strong></strong></p><p><strong><span style="font-size: 15px">evilbob's 2nd Theorem of Spell Point System Creation for DnD Magic</span></strong></p><p><strong></strong></p><p><strong>- Any system that has a spell point cost per spell level equal to or greater than 2^(spell level) puts too much of a difference between spell levels. The associated strength of each spell level increases at a pace less than that. (i.e. one 9th level spell is not worth 256 1st level spells.)</strong></p><p></p><p></p><p>So, if you accept these ideas, there's more of a space to work within - as opposed to trial and error without bound. More on my additional guesses to come soon...</p></blockquote><p></p>
[QUOTE="evilbob, post: 3399725, member: 9789"] [b]perhaps I'm not that dumb after all[/b] So I've been thinking about this whole situation quite a bit, and doing lots of math and going over things in my head, and I believe I keep coming back to the same conclusion. This is annoying to me, because I know I've come to this conclusion before, and I can't believe I essentially forgot it and started down the same path again, only to go around in circles and come out at the same place. It reminds me of about a year or two ago when I also tried for quite some time to come up with a spell-point system and failed. However, both to preserve this conclusion and to put it in a form that can be easily shared with others, I have decided to fancy it up a bit, and use bold text so it will be harder for me to forget my own ideas. :) [B][SIZE=4]evilbob's 1st Law of Spell Point System Creation for DnD Magic[/SIZE] - The difference in power between each successive spell level cannot be expressed as a simple linear progression. This is because the associated strength of each spell level increases at a pace that is greater than linear. [SIZE=4]evilbob's 2nd Law of Spell Point System Creation for DnD Magic[/SIZE] - Any spell point system in which (cost of spell) = (spell level) + (some constant number) WILL NOT WORK. This is because any spell cost expression that can be expressed as above may also be expressed as (current spell level cost) = (previous spell level cost + 1), and this violates evilbob's 1st law.[/B] So there you have it. Cost = spell level or cost = spell level + 1 is simply never going to work, regardless of the system you throw around it, because it is fundamentally flawed. There HAS to be a non-linear progression. You simply cannot account for the "one 9th level spell is not worth more than one 8th + two 7ths + two 6ths etc." paradigm any other way. And, as long as I'm making up rules and being fancy about it, here are a couple of postulated theorems as well. [B][SIZE=4]evilbob's 1st Theorem of Spell Point System Creation for DnD Magic[/SIZE] - Any system that is very complex will not be adopted or used by anyone. The definition of "very complex" is difficult to pinpoint, but it is assumed anything much more complicated than the current "fire and forget" system fails that test. [SIZE=4]evilbob's 2nd Theorem of Spell Point System Creation for DnD Magic[/SIZE] - Any system that has a spell point cost per spell level equal to or greater than 2^(spell level) puts too much of a difference between spell levels. The associated strength of each spell level increases at a pace less than that. (i.e. one 9th level spell is not worth 256 1st level spells.)[/B] So, if you accept these ideas, there's more of a space to work within - as opposed to trial and error without bound. More on my additional guesses to come soon... [/QUOTE]
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how about this mana point version?
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