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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="Pyrex" data-source="post: 3402262" data-attributes="member: 11600"><p>Hmm, I think your 'bonus spells' mechanic is needlessly complex, so I'm going to attempt to simplify. </p><p></p><p>Also, given that trading in one top-level spell now gives back quite a few lower-level spells I think I want to put the stake in the ground that your base manapool at even levels is exactly enough to cast your top-level spell twice; which is exactly what your "Pool(two)" column is.</p><p></p><p>Now for the simplification of bonus spells.</p><p></p><p>Instead of trying to add-in and divide-out <em>all</em> the bonus spells you get for a high stat, it seems intuitively obvious to me that the easy solution is just to give enough bonus points to cast the top level bonus spell your stat would allow. Sure, you could potentiall be missing out on additional low-level spells, but I think the caster has plenty of those already; and higher Cha still gives you better save DC's, so I don't think I'll lose any sleep over it...</p><p></p><p>i.e., a Sor 6 with an 16+ Cha gets 4pts.</p><p></p><p>A Sor 12 with an 18(+4) Cha gets 6 pts to cast his bonus 4th level spell. The same Sor 12 with a 22(+6) [or higher] Cha gets 15 pts to cast his bonus 6th level spell.</p><p></p><p>Done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pyrex, post: 3402262, member: 11600"] Hmm, I think your 'bonus spells' mechanic is needlessly complex, so I'm going to attempt to simplify. Also, given that trading in one top-level spell now gives back quite a few lower-level spells I think I want to put the stake in the ground that your base manapool at even levels is exactly enough to cast your top-level spell twice; which is exactly what your "Pool(two)" column is. Now for the simplification of bonus spells. Instead of trying to add-in and divide-out [i]all[/i] the bonus spells you get for a high stat, it seems intuitively obvious to me that the easy solution is just to give enough bonus points to cast the top level bonus spell your stat would allow. Sure, you could potentiall be missing out on additional low-level spells, but I think the caster has plenty of those already; and higher Cha still gives you better save DC's, so I don't think I'll lose any sleep over it... i.e., a Sor 6 with an 16+ Cha gets 4pts. A Sor 12 with an 18(+4) Cha gets 6 pts to cast his bonus 4th level spell. The same Sor 12 with a 22(+6) [or higher] Cha gets 15 pts to cast his bonus 6th level spell. Done. :D [/QUOTE]
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how about this mana point version?
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