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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3402365" data-attributes="member: 9789"><p>I still have to disagree: out-of-combat healing, even at high levels still <em>costs something</em>, even if it's only a little bit. There's still a gold, or resource, or time expenditure in RP to find the *bleeping* store to buy the things, and all of that leads ultimately to the players not using this resource with complete abandon. Unlimited <em>cure minors</em> costs nothing, and significantly changes things because players could start every battle with full health. For a fighter, she needs nothing else. I would imagine many warrior-classes single-dipping cleric for the tremendous benefit of fighting an infinitely large number of battles per day. No, I have to stick with my belief that this would break things. Banning the spell is not a solution without merrit, though.</p><p></p><p>This is a very good argument, and one I have thought about. I still think it's easier to plan and execute spell-casting without a calculator if the numbers you're subtracting are basically round - especially the higher numbers, which will make larger impacts in your mana pool.</p><p></p><p>You're right; I agree.</p><p></p><p>Yeah. It's my favorite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You're right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It needs something else.</p><p></p><p>As for your idea, I hate to say it but in case you can't tell I'm a real "chart" fanatic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's hard for me to compare without the numbers all laid out. So I'm going to try to chart your plan and see if I understand it...</p><p></p><p></p><p>Re:Re:Regen: I agree that slower regen is good, but here's my thought: at low levels, if the regen is at all fast, people will be upset that at higher levels they cannot gain their mana back as quickly. Having -more- mana will basically hurt you, and that can't be the way it works. You basically can't set something up where it works in a few rounds at level 1 and thirty minutes at level 20. At the same time, it gets REALLY hard to find a good way to balance that drastic increase in mana pool without going REALLY high with the numbers, or get past the point where folks can cast level 4 spells every other round at some point.</p><p></p><p>It might be better to have a multi-round rule for all levels... That way, it'd be hard to regen during combat, but you could still get it all back within 10 minutes or so. Oh - and I'd also like for regen to be possible completely within 10 minutes; anything longer than this and you kinda start needing to "track" how long folks are just waiting around for the sorc to power up, and then DMs start making random encounter rolls, and it just goes downhill from there. Plus, that's also about how long some of the short-term buffs last, so it kinda makes you recast.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3402365, member: 9789"] I still have to disagree: out-of-combat healing, even at high levels still [I]costs something[/I], even if it's only a little bit. There's still a gold, or resource, or time expenditure in RP to find the *bleeping* store to buy the things, and all of that leads ultimately to the players not using this resource with complete abandon. Unlimited [I]cure minors[/I] costs nothing, and significantly changes things because players could start every battle with full health. For a fighter, she needs nothing else. I would imagine many warrior-classes single-dipping cleric for the tremendous benefit of fighting an infinitely large number of battles per day. No, I have to stick with my belief that this would break things. Banning the spell is not a solution without merrit, though. This is a very good argument, and one I have thought about. I still think it's easier to plan and execute spell-casting without a calculator if the numbers you're subtracting are basically round - especially the higher numbers, which will make larger impacts in your mana pool. You're right; I agree. Yeah. It's my favorite. :) You're right. :) It needs something else. As for your idea, I hate to say it but in case you can't tell I'm a real "chart" fanatic. :) It's hard for me to compare without the numbers all laid out. So I'm going to try to chart your plan and see if I understand it... Re:Re:Regen: I agree that slower regen is good, but here's my thought: at low levels, if the regen is at all fast, people will be upset that at higher levels they cannot gain their mana back as quickly. Having -more- mana will basically hurt you, and that can't be the way it works. You basically can't set something up where it works in a few rounds at level 1 and thirty minutes at level 20. At the same time, it gets REALLY hard to find a good way to balance that drastic increase in mana pool without going REALLY high with the numbers, or get past the point where folks can cast level 4 spells every other round at some point. It might be better to have a multi-round rule for all levels... That way, it'd be hard to regen during combat, but you could still get it all back within 10 minutes or so. Oh - and I'd also like for regen to be possible completely within 10 minutes; anything longer than this and you kinda start needing to "track" how long folks are just waiting around for the sorc to power up, and then DMs start making random encounter rolls, and it just goes downhill from there. Plus, that's also about how long some of the short-term buffs last, so it kinda makes you recast. [/QUOTE]
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how about this mana point version?
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