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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3407201" data-attributes="member: 9789"><p>Two ideas about how mana pools should work for prepared casters:</p><p>- they should have enough mana to cast around 4 of their highest level spells at the level they can cast it (this is because you need AT LEAST that much mana to approximate the lower level valences, and I don't believe this is too much). At even levels, they should have around 5 "highest casts."</p><p>Edit: for the first 4 levels, however, this should probably be more like 3. This is because you don't have enough lower level valences to make any difference (see code below).</p><p>- bonus mana from high stats could give mana equal to the two highest level spells they can cast (as opposed to the single highest spell like sorcs); for example, the 20th level wizard with a +8 Int bonus would have 25 + 40 = 65 extra mana. This seems to fit well with the pattern given in the chart above, especially if we're aiming for around 2/3rds - 4/5ths capacity.</p><p></p><p>Another cool thing about how this is all working out: 65 points (one 9th level) equals (not including zeros) 1/2/1/1/1/1/1. So, to get something equal to normal strength, five 9ths will just about cover the level 20 progression as such:</p><p>[code]</p><p>d20: 6/6/6/5/5/5/4/2/1</p><p>1st: 0/0/0/0/0/0/0/0/1</p><p>2nd: 0/0/0/0/0/0/1/1/0</p><p>3rd: 0/0/0/0/0/0/1/1/0</p><p>4th: 1/2/1/1/1/1/1/0/0</p><p>5th: 1/2/1/1/1/1/1/0/0</p><p>[/code]</p><p>That gives you all your best spells with a slight fewer low levels, BUT you don't get TOO many casts of your best spells, and you can fire off zillions of low levels if you want.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3407201, member: 9789"] Two ideas about how mana pools should work for prepared casters: - they should have enough mana to cast around 4 of their highest level spells at the level they can cast it (this is because you need AT LEAST that much mana to approximate the lower level valences, and I don't believe this is too much). At even levels, they should have around 5 "highest casts." Edit: for the first 4 levels, however, this should probably be more like 3. This is because you don't have enough lower level valences to make any difference (see code below). - bonus mana from high stats could give mana equal to the two highest level spells they can cast (as opposed to the single highest spell like sorcs); for example, the 20th level wizard with a +8 Int bonus would have 25 + 40 = 65 extra mana. This seems to fit well with the pattern given in the chart above, especially if we're aiming for around 2/3rds - 4/5ths capacity. Another cool thing about how this is all working out: 65 points (one 9th level) equals (not including zeros) 1/2/1/1/1/1/1. So, to get something equal to normal strength, five 9ths will just about cover the level 20 progression as such: [code] d20: 6/6/6/5/5/5/4/2/1 1st: 0/0/0/0/0/0/0/0/1 2nd: 0/0/0/0/0/0/1/1/0 3rd: 0/0/0/0/0/0/1/1/0 4th: 1/2/1/1/1/1/1/0/0 5th: 1/2/1/1/1/1/1/0/0 [/code] That gives you all your best spells with a slight fewer low levels, BUT you don't get TOO many casts of your best spells, and you can fire off zillions of low levels if you want. [/QUOTE]
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how about this mana point version?
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