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General Tabletop Discussion
*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3408804" data-attributes="member: 9789"><p>Actually, that's been covered.</p><p></p><p>However, simply changing the nature of the spell is not a bad idea. Basically, the whole point of <em>cure minor</em> / <em>repair minor</em> is not to actually "heal" someone, but (at least as far as I've ever seen it used) just stop someone from bleeding to death. So, change the spell to do exactly that. I think it can be served with this one sentence added to both spell descriptions: "This spell does not function on a creature that is stable or has zero or more HP."</p><p></p><p>And if you wanted to keep it symmetrical, you could always say that <em>inflict minor</em> doesn't work on any creature that is dying.</p><p></p><p>However this works out, I'm sure there have been more threads better than this one dedicated to figuring out how best to make zero-level spells cost nothing. Search, anyone?</p></blockquote><p></p>
[QUOTE="evilbob, post: 3408804, member: 9789"] Actually, that's been covered. However, simply changing the nature of the spell is not a bad idea. Basically, the whole point of [I]cure minor[/I] / [I]repair minor[/I] is not to actually "heal" someone, but (at least as far as I've ever seen it used) just stop someone from bleeding to death. So, change the spell to do exactly that. I think it can be served with this one sentence added to both spell descriptions: "This spell does not function on a creature that is stable or has zero or more HP." And if you wanted to keep it symmetrical, you could always say that [I]inflict minor[/I] doesn't work on any creature that is dying. However this works out, I'm sure there have been more threads better than this one dedicated to figuring out how best to make zero-level spells cost nothing. Search, anyone? [/QUOTE]
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how about this mana point version?
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