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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3410625" data-attributes="member: 9789"><p>You and I agree on these points. I'm probably a little bit more lenient on 4 ("achieving level 20" seems ok to me, too, and I'm ok with "down to ~20%" instead of "wiped out"), but in general we agree.</p><p></p><p>I don't think a faster regen means a smaller pool. We've already severely - way past what I'm comfortable with - restricted a sorc's total spells per encounter. In particular I'm still worried about the BBEG-style encounters, when a sorc's ability to just "mana dump" is damn near a requirement for the class to be effective. Sorcs still need to be artilery cannons; total regen is practically an illusion anyway since your party can often still rest if they really need to. This leaves the sorc with "in-battle regen" as their only "edge." If they can't do that, then why play someone with a restricted spell list and 1/4th the mana who also gets spells a level late?</p><p></p><p>In fact, I'm starting to think that the sorcs need some slight other (non-magic-related) perks to make up for their discrepency... Like a d6 hit die or s'more skills or feats or something. I think the designers that came up with the sorcs considered "spontaneous casting" to be worth its weight in gold. If we give that to everyone, we need to balance sorcs out another way. Then again, if regen really works like its supposed to, I guess firing a fireball every other round is still a good deal...</p></blockquote><p></p>
[QUOTE="evilbob, post: 3410625, member: 9789"] You and I agree on these points. I'm probably a little bit more lenient on 4 ("achieving level 20" seems ok to me, too, and I'm ok with "down to ~20%" instead of "wiped out"), but in general we agree. I don't think a faster regen means a smaller pool. We've already severely - way past what I'm comfortable with - restricted a sorc's total spells per encounter. In particular I'm still worried about the BBEG-style encounters, when a sorc's ability to just "mana dump" is damn near a requirement for the class to be effective. Sorcs still need to be artilery cannons; total regen is practically an illusion anyway since your party can often still rest if they really need to. This leaves the sorc with "in-battle regen" as their only "edge." If they can't do that, then why play someone with a restricted spell list and 1/4th the mana who also gets spells a level late? In fact, I'm starting to think that the sorcs need some slight other (non-magic-related) perks to make up for their discrepency... Like a d6 hit die or s'more skills or feats or something. I think the designers that came up with the sorcs considered "spontaneous casting" to be worth its weight in gold. If we give that to everyone, we need to balance sorcs out another way. Then again, if regen really works like its supposed to, I guess firing a fireball every other round is still a good deal... [/QUOTE]
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how about this mana point version?
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