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*Pathfinder & Starfinder
how about this mana point version?
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<blockquote data-quote="evilbob" data-source="post: 3410714" data-attributes="member: 9789"><p>I had added this as an edit to my previous post, but since that's on the previous page now (at least for me), I'm making it its own post...</p><p></p><p></p><p>Ok, so I will paraphrase your last idea, Pyrex (please correct if I'm wrong): your idea would be to take something similar to the wizard pool chart I made in post 71, and giving the wizard that many spell points per day. They could then prepare any of their spells as normal, but each spell prepared would use up a set amount of points from their pool. So they could, in theory, prepare exactly as many spells as before at each valence, or they could rearange these spells using their points to get more of a certain level at the cost of several of the lower level spells.</p><p></p><p>The only major drawback that I can envision off the top of my head is that it would be a major hassle to rearange spells each day. Every time you'd have to get out a calculator and do lots of math. This is the first time I've ever looked at the fire-and-forget system and thought, "my what a simpler way to handle that!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, you're technically just doing the same amount of math, you're just front-loading it. There's no difference in the number of times you subtract; you just do it all when you're preparing (or later when you prepare more), rather than during each encounter.</p><p></p><p>A few minor drawbacks are that the wizard I just described would obviously be more powerful than a standard wizard, so some kind of reduction would be in order (probably a slightly smaller mana pool, like 4/5ths or so), and that at the end of the day, this idea just isn't all that much different than the standard wizard. That might appeal to some, and it still gives more flexibility which is ultimately the goal, but something about it just doesn't feel like "enough" to me...</p><p></p><p></p><p>Also, re: balancing against a RAW wizard: actually, I still think ultimately balancing against the RAW is what we're doing for all of these ideas.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3410714, member: 9789"] I had added this as an edit to my previous post, but since that's on the previous page now (at least for me), I'm making it its own post... Ok, so I will paraphrase your last idea, Pyrex (please correct if I'm wrong): your idea would be to take something similar to the wizard pool chart I made in post 71, and giving the wizard that many spell points per day. They could then prepare any of their spells as normal, but each spell prepared would use up a set amount of points from their pool. So they could, in theory, prepare exactly as many spells as before at each valence, or they could rearange these spells using their points to get more of a certain level at the cost of several of the lower level spells. The only major drawback that I can envision off the top of my head is that it would be a major hassle to rearange spells each day. Every time you'd have to get out a calculator and do lots of math. This is the first time I've ever looked at the fire-and-forget system and thought, "my what a simpler way to handle that!" :) On the other hand, you're technically just doing the same amount of math, you're just front-loading it. There's no difference in the number of times you subtract; you just do it all when you're preparing (or later when you prepare more), rather than during each encounter. A few minor drawbacks are that the wizard I just described would obviously be more powerful than a standard wizard, so some kind of reduction would be in order (probably a slightly smaller mana pool, like 4/5ths or so), and that at the end of the day, this idea just isn't all that much different than the standard wizard. That might appeal to some, and it still gives more flexibility which is ultimately the goal, but something about it just doesn't feel like "enough" to me... Also, re: balancing against a RAW wizard: actually, I still think ultimately balancing against the RAW is what we're doing for all of these ideas. [/QUOTE]
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how about this mana point version?
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