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How about . . . X-Com Apocylapse
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<blockquote data-quote="Roudi" data-source="post: 2966341" data-attributes="member: 12423"><p>I don't know so much about X-Com Apocalypse, but I'd love a setting based off of X-Com: UFO Defense. That was <strong><em>old school</em></strong> action.</p><p></p><p>X-Com agents aren't really anything special. I don't see the need for a special class to represent them. If I were to run an X-Com game, I'd pick up <a href="http://www.rpgnow.com/product_info.php?products_id=4423&src=roudi" target="_blank">Blood & Guts 2: Military Training Manual</a> and use the five classes within appropriately. X-Com training would probably require a few new MOS's or a slight reworking of current MOS's to fit the organization.</p><p></p><p>4th is an appropriate starting level for X-Com agents. There were some missions in UFO Defense where it felt like I had a whole team of first-level Ordinaries...</p><p></p><p>I'd recommend implementing some form of morale / panic / sanity system. Having your troops panic and flee at the sight of some alien horror is a staple of X-Com gaming. I suppose Call of Cthulhu d20 might have something along these lines. The D&D Minis game also has a morale mechanic that you might be able to Macguyver into something useful.</p><p></p><p>As for psychics, <a href="http://www.enworld.org/showthread.php?t=168874" target="_blank">this thread</a> discusses different psionics systems to use with d20 Modern & Future. I'd recommend starting your search here.</p></blockquote><p></p>
[QUOTE="Roudi, post: 2966341, member: 12423"] I don't know so much about X-Com Apocalypse, but I'd love a setting based off of X-Com: UFO Defense. That was [b][i]old school[/i][/b][i][/i] action. X-Com agents aren't really anything special. I don't see the need for a special class to represent them. If I were to run an X-Com game, I'd pick up [url=http://www.rpgnow.com/product_info.php?products_id=4423&src=roudi]Blood & Guts 2: Military Training Manual[/url] and use the five classes within appropriately. X-Com training would probably require a few new MOS's or a slight reworking of current MOS's to fit the organization. 4th is an appropriate starting level for X-Com agents. There were some missions in UFO Defense where it felt like I had a whole team of first-level Ordinaries... I'd recommend implementing some form of morale / panic / sanity system. Having your troops panic and flee at the sight of some alien horror is a staple of X-Com gaming. I suppose Call of Cthulhu d20 might have something along these lines. The D&D Minis game also has a morale mechanic that you might be able to Macguyver into something useful. As for psychics, [url=http://www.enworld.org/showthread.php?t=168874]this thread[/url] discusses different psionics systems to use with d20 Modern & Future. I'd recommend starting your search here. [/QUOTE]
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