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How about . . . X-Com Apocylapse
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<blockquote data-quote="The Edge" data-source="post: 2972989" data-attributes="member: 33507"><p>Thanks for the tips guys. Aghh, I wish I had those other games like spycraft, but I just dont have the money to buy them.</p><p></p><p>I think I'm still considering an X-Com agent class, half of the others just dont quite fit. One like the bughunter would look perfect at a glance, but then half of their abilitys are based around useing just one personal weapon. What happens when the boys at the lab unveil the new disruptor weapon they've managed to create from alein tech, but the agents wont use it because they they have spent all their abilitys on their old guns? Not right. :\ </p><p></p><p>Maybe im just being too fussy about the classes? I dont know. I guess other than the weapon specilisation thing theres no problem.</p><p></p><p>I'll introduce the remote tanks from UFO into the game, they should have been in Apocalypse. They'll be fun. As will being able to storm the area in an APC or any of the other vechiles. I can take my game places the PC version never could.</p><p></p><p>As for maps I'll probably just end up drawing them out. I have some A2 squared paper so I should be able to fit some decent settings in there. Also I've started getting satelite images from google earth, they should make nice props for briefing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think I might know how to deal with psychics. My plan was to have a varient of the X Agent class I would make. It would remain largely the same as the other one, with matching attack bonuses and defense; but it would trade half the special abilitys for the psychic powers. In the game there was four powers - mind probe, panic, stun, and dominate. I'll add a few more, but only in the same style. Since no agent in the game could rely on his powers as his main weapon like the D20M Telepaths and Battle Minds can, the Psi Agent (or whatever I call it) will be more like a cross between a telepath and a soldier.</p><p></p><p>Should be good. I wish my computer could run the old game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p>So many Ideas. Can't wait till they find that multiworm in a chickenshed. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="The Edge, post: 2972989, member: 33507"] Thanks for the tips guys. Aghh, I wish I had those other games like spycraft, but I just dont have the money to buy them. I think I'm still considering an X-Com agent class, half of the others just dont quite fit. One like the bughunter would look perfect at a glance, but then half of their abilitys are based around useing just one personal weapon. What happens when the boys at the lab unveil the new disruptor weapon they've managed to create from alein tech, but the agents wont use it because they they have spent all their abilitys on their old guns? Not right. :\ Maybe im just being too fussy about the classes? I dont know. I guess other than the weapon specilisation thing theres no problem. I'll introduce the remote tanks from UFO into the game, they should have been in Apocalypse. They'll be fun. As will being able to storm the area in an APC or any of the other vechiles. I can take my game places the PC version never could. As for maps I'll probably just end up drawing them out. I have some A2 squared paper so I should be able to fit some decent settings in there. Also I've started getting satelite images from google earth, they should make nice props for briefing. :) I think I might know how to deal with psychics. My plan was to have a varient of the X Agent class I would make. It would remain largely the same as the other one, with matching attack bonuses and defense; but it would trade half the special abilitys for the psychic powers. In the game there was four powers - mind probe, panic, stun, and dominate. I'll add a few more, but only in the same style. Since no agent in the game could rely on his powers as his main weapon like the D20M Telepaths and Battle Minds can, the Psi Agent (or whatever I call it) will be more like a cross between a telepath and a soldier. Should be good. I wish my computer could run the old game. :( So many Ideas. Can't wait till they find that multiworm in a chickenshed. :] [/QUOTE]
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