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How about . . . X-Com Apocylapse
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<blockquote data-quote="solkan_uk" data-source="post: 2983276" data-attributes="member: 15753"><p>I was working up some rules for this in d20 modern (before I discovered spycraft - and I think SC could do it easier). But since we're talking d20 modern here...</p><p></p><p>The Facehuggers I think would work best with Intelligence damage, almost like a poision, Will save each round or suffer d3 Int damage, a successfull Will save makes it drop off dead (which did happen occaisionally in the game IIRC), if you're reduced to 0 then you become face-hugger zombie. It's rather nasty, but given how many agents I used to lose, probably in character for the setting.</p><p></p><p>I was working up an 'Agent' advanced class, though a slightly different take, as I wanted the agents to be as much investigators as soldiers - perhaps you could change your bughunter class into getting used to alien weapons quicker or suchlike?</p><p></p><p>I'd allow skill checks to use new weapons in the field, allow your field scientists to get some use, rather than just waiting for the research team to do there stuff.</p><p></p><p>For psychic powers I'd probably go with some sort of skill-based system. Perhaps a set of 4 skills corresponding to the 4 powers, since psychic stuff doesn't really come up all that often I would personally just say the skills are here, there's no class which has them as class skills so it costs a lot to get good (of course if using mutant characters they could perhaps add them as class skills...)</p><p></p><p></p><p>I hated Apocalypse in real-time initially but realised it was actually a lot quicker for missions I expected to be easy.</p></blockquote><p></p>
[QUOTE="solkan_uk, post: 2983276, member: 15753"] I was working up some rules for this in d20 modern (before I discovered spycraft - and I think SC could do it easier). But since we're talking d20 modern here... The Facehuggers I think would work best with Intelligence damage, almost like a poision, Will save each round or suffer d3 Int damage, a successfull Will save makes it drop off dead (which did happen occaisionally in the game IIRC), if you're reduced to 0 then you become face-hugger zombie. It's rather nasty, but given how many agents I used to lose, probably in character for the setting. I was working up an 'Agent' advanced class, though a slightly different take, as I wanted the agents to be as much investigators as soldiers - perhaps you could change your bughunter class into getting used to alien weapons quicker or suchlike? I'd allow skill checks to use new weapons in the field, allow your field scientists to get some use, rather than just waiting for the research team to do there stuff. For psychic powers I'd probably go with some sort of skill-based system. Perhaps a set of 4 skills corresponding to the 4 powers, since psychic stuff doesn't really come up all that often I would personally just say the skills are here, there's no class which has them as class skills so it costs a lot to get good (of course if using mutant characters they could perhaps add them as class skills...) I hated Apocalypse in real-time initially but realised it was actually a lot quicker for missions I expected to be easy. [/QUOTE]
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