Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How about . . . X-Com Apocylapse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Edge" data-source="post: 2984264" data-attributes="member: 33507"><p>I've so far been thinking about baseing the face huggers very closely on stirges, giveing them the same easy attach method. I was thinking of haveing them take two rounds once attached before they take control. That way there is time to get them off, but if you don't act quickly then they can be a risk. Especialy if you split up. Although that doesn't allow for any type of save so I might change it.</p><p></p><p>Int damage could work, but would probably need more than d3 other wise they'd never be a real threat. So...</p><p></p><p>How about, evey turn they start attached (like a stirge) the victim must make a will save DC6 +6 for every previous turn attached or lose their mind to the alien. A sucessful save means the alien must still be removed, but it has not taken control (perhaps it dies on a natural 20). This way all nearby agents always have at least one chance to help get it off before the save must be taken, and possibly more, but at the expense of takeing their focus off the rest of the battle.</p><p></p><p>Theres always a danger of a sudden loss (except for those with good saves) but overall they will have time to get it off most times.</p><p></p><p></p><p></p><p>Thats good, I'll use that.</p><p></p><p>Im adding some misc stuff too. An X-Com Tactical Rifle, a Megapol riot shield, a wounding needle gun for the aliens, and an awesome remote suport tank (as seen in UFO defence).</p><p>I'll hopefuly be starting it soon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Thanks again people.</p><p></p><p></p><p>Regarding the actual game.</p><p>I imagine the autocannon saw less use in turn based since it would use use more TUs right? Which seems such a shame. For real time it was one of the best in the game, I used it right to the end, way after all other human weapons were being used as paperweights. Really its just because of the incendinary rounds, which stoped the aliens fighting properly as well as acting as a perfect screen against hyper worms and those damn suicidal explosive things.</p></blockquote><p></p>
[QUOTE="The Edge, post: 2984264, member: 33507"] I've so far been thinking about baseing the face huggers very closely on stirges, giveing them the same easy attach method. I was thinking of haveing them take two rounds once attached before they take control. That way there is time to get them off, but if you don't act quickly then they can be a risk. Especialy if you split up. Although that doesn't allow for any type of save so I might change it. Int damage could work, but would probably need more than d3 other wise they'd never be a real threat. So... How about, evey turn they start attached (like a stirge) the victim must make a will save DC6 +6 for every previous turn attached or lose their mind to the alien. A sucessful save means the alien must still be removed, but it has not taken control (perhaps it dies on a natural 20). This way all nearby agents always have at least one chance to help get it off before the save must be taken, and possibly more, but at the expense of takeing their focus off the rest of the battle. Theres always a danger of a sudden loss (except for those with good saves) but overall they will have time to get it off most times. Thats good, I'll use that. Im adding some misc stuff too. An X-Com Tactical Rifle, a Megapol riot shield, a wounding needle gun for the aliens, and an awesome remote suport tank (as seen in UFO defence). I'll hopefuly be starting it soon. :) Thanks again people. Regarding the actual game. I imagine the autocannon saw less use in turn based since it would use use more TUs right? Which seems such a shame. For real time it was one of the best in the game, I used it right to the end, way after all other human weapons were being used as paperweights. Really its just because of the incendinary rounds, which stoped the aliens fighting properly as well as acting as a perfect screen against hyper worms and those damn suicidal explosive things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How about . . . X-Com Apocylapse
Top