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<blockquote data-quote="steeldragons" data-source="post: 5479399" data-attributes="member: 92511"><p>Thanks very much tadk and, again, Camelot.</p><p></p><p>Anyone who's interested can feel free to PM me with writing samples or ideas for columns/articles you'd either like to see or would be interested in submitting...ideas for topics you'd like to see covered but wouldn't/couldn't do them yourself, really just about any ideas.</p><p></p><p>Here's what I am thinking I'd like to see/have for the first issue (I'm working on the presumption of Winter (Dec., Jan., Feb.) 2011/2012 being the premiere issue-hopefully releasing on mid-late Nov.)...we'll just use "Under the Table" as a working title for now...I'm still not 100%:</p><p></p><ul> <li data-xf-list-type="ul">4e (needs a catchy section name): Essentially 1 or 2 spreads (2-4 pages) of 4e material. Could be anything 4e related. Rules, characters, new materials coming out, review of materials that have come out. Preferably 2 or 3 smaller pieces to constitute a "section" with one being the longer (full page) "featured" piece.</li> <li data-xf-list-type="ul">"Ye Olde Skoole": a section for Basic/BECMI/1e & 2e, 2-4 pages of materials related to any pre-3e D&D or alternative "old school" system. I'm am definitely thinking I want to get a review of the up & coming system from Goodman Games (who's name escapes me at the moment) since I know they're planning on releasing in Nov...I think...but that might/could also be a separate feature.</li> <li data-xf-list-type="ul">"Reviews": 1-2 pp Rule books, gaming systems, campaign settings, fantasy novels, fantasy video games...pretty much anything one can review could go in here.</li> <li data-xf-list-type="ul">"Caverns & Computers": a 'computer corner' type regular feature. Online resources and services, reviews for internet tools, MMORPGs, PbPs, PbEMs, commentary or opinion pieces on the use of computers in TTgaming, the shift from TT to gaming with computers. Preferably not more than 1-2 pages on this.</li> <li data-xf-list-type="ul">Story Hour (needs a catchy section name): up to 4 pages/issue for short stories and/or an installment of a longer ongoing tale.</li> <li data-xf-list-type="ul">Campaigns: interesting NPCs, mini-modules and/or regular installments for an extended ongoing campaign. Could also include short pieces on tips and tricks for creating characters, plot hook ideas, stuff like that. Maybe, I dunno...up to 10 pages/issue on that? Too much? Not enough?</li> <li data-xf-list-type="ul">Letters: 1/2 to a full page for answering/printing letters (emails) submitted to the magazine.</li> <li data-xf-list-type="ul">Features: This would all leave around 4-5 pages for other feature articles (probably mostly "up front" or spread throughout the mag) that don't fit any of those recurring sections/columns. Interviews, discussions on character creation/development, (any RPG) game theory and play, the occasional different (i.e. sci-fi, supers, steampunk, etc...) RPG...really, whatever people come up with.</li> </ul><p></p><p>The rest then, hopefully, is advertising and incidentals (the "letter from the editor", masthead, index, contents page, etc...)</p><p></p><p>Things are calming down with all of the "family wrap up stuff" in a bit, so I should be getting back to this in the coming week or two.</p><p></p><p>But think about anything you'd be interested in contributing and see if it fits into any of this...if not I'm really pretty flexible so pitch it to me anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>ALSO, anyone interested in editing a particular section or expert in a particular system who can double check stat blocks, etc...that would be handy too. </p><p></p><p>Thanks very much to everyone who's already gotten in touch, I think we're gonna make this a really useful and FUN publication to have and be a part of.</p><p></p><p>Til later, have fun and happy gaming.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5479399, member: 92511"] Thanks very much tadk and, again, Camelot. Anyone who's interested can feel free to PM me with writing samples or ideas for columns/articles you'd either like to see or would be interested in submitting...ideas for topics you'd like to see covered but wouldn't/couldn't do them yourself, really just about any ideas. Here's what I am thinking I'd like to see/have for the first issue (I'm working on the presumption of Winter (Dec., Jan., Feb.) 2011/2012 being the premiere issue-hopefully releasing on mid-late Nov.)...we'll just use "Under the Table" as a working title for now...I'm still not 100%: [LIST] [*]4e (needs a catchy section name): Essentially 1 or 2 spreads (2-4 pages) of 4e material. Could be anything 4e related. Rules, characters, new materials coming out, review of materials that have come out. Preferably 2 or 3 smaller pieces to constitute a "section" with one being the longer (full page) "featured" piece. [*]"Ye Olde Skoole": a section for Basic/BECMI/1e & 2e, 2-4 pages of materials related to any pre-3e D&D or alternative "old school" system. I'm am definitely thinking I want to get a review of the up & coming system from Goodman Games (who's name escapes me at the moment) since I know they're planning on releasing in Nov...I think...but that might/could also be a separate feature. [*]"Reviews": 1-2 pp Rule books, gaming systems, campaign settings, fantasy novels, fantasy video games...pretty much anything one can review could go in here. [*]"Caverns & Computers": a 'computer corner' type regular feature. Online resources and services, reviews for internet tools, MMORPGs, PbPs, PbEMs, commentary or opinion pieces on the use of computers in TTgaming, the shift from TT to gaming with computers. Preferably not more than 1-2 pages on this. [*]Story Hour (needs a catchy section name): up to 4 pages/issue for short stories and/or an installment of a longer ongoing tale. [*]Campaigns: interesting NPCs, mini-modules and/or regular installments for an extended ongoing campaign. Could also include short pieces on tips and tricks for creating characters, plot hook ideas, stuff like that. Maybe, I dunno...up to 10 pages/issue on that? Too much? Not enough? [*]Letters: 1/2 to a full page for answering/printing letters (emails) submitted to the magazine. [*]Features: This would all leave around 4-5 pages for other feature articles (probably mostly "up front" or spread throughout the mag) that don't fit any of those recurring sections/columns. Interviews, discussions on character creation/development, (any RPG) game theory and play, the occasional different (i.e. sci-fi, supers, steampunk, etc...) RPG...really, whatever people come up with. [/LIST] The rest then, hopefully, is advertising and incidentals (the "letter from the editor", masthead, index, contents page, etc...) Things are calming down with all of the "family wrap up stuff" in a bit, so I should be getting back to this in the coming week or two. But think about anything you'd be interested in contributing and see if it fits into any of this...if not I'm really pretty flexible so pitch it to me anyway. :) ALSO, anyone interested in editing a particular section or expert in a particular system who can double check stat blocks, etc...that would be handy too. Thanks very much to everyone who's already gotten in touch, I think we're gonna make this a really useful and FUN publication to have and be a part of. Til later, have fun and happy gaming. --Steel Dragons [/QUOTE]
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