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How Accommodating to Player Preferences Should the GM Be?
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<blockquote data-quote="Reynard" data-source="post: 9387632" data-attributes="member: 467"><p>Let's say the Gm decides they want to run a relatively standard medieval fantasy campaign focused on exploring a frontier region that was once part of an ancient, long collapsed arcane empire (so lots of the usual exploration, dungeon crawling, and finding of magical loot). Everyone is in and positive about the premise.</p><p></p><p>However, one player really wants to play a very non-standard character. In this example, we'll use a person from our world portal-fantasied into the campaign, but it could be anything (a weird species, a more steampunk or sci-fi character concept, or whatever). This was not something the GM had considered and isn't something the setting is "built" to accommodate, but it also isn't something that inherently "breaks" the setting or rules either.</p><p></p><p>In your opinion, how accomodating should the GM be to the player with the unusual request? Does it depend on the player? What if the other players, seeing the possibility, also have unsual character ideas? Have you allowed this? How did it go.</p><p></p><p>NOTE: The presumption in this discussion is that the player with the unusual request is making the request in good faith, and is still "in" for the declared premise of the campaign (exploring land and ruins, looking for loot while dealing with monsters etc).</p></blockquote><p></p>
[QUOTE="Reynard, post: 9387632, member: 467"] Let's say the Gm decides they want to run a relatively standard medieval fantasy campaign focused on exploring a frontier region that was once part of an ancient, long collapsed arcane empire (so lots of the usual exploration, dungeon crawling, and finding of magical loot). Everyone is in and positive about the premise. However, one player really wants to play a very non-standard character. In this example, we'll use a person from our world portal-fantasied into the campaign, but it could be anything (a weird species, a more steampunk or sci-fi character concept, or whatever). This was not something the GM had considered and isn't something the setting is "built" to accommodate, but it also isn't something that inherently "breaks" the setting or rules either. In your opinion, how accomodating should the GM be to the player with the unusual request? Does it depend on the player? What if the other players, seeing the possibility, also have unsual character ideas? Have you allowed this? How did it go. NOTE: The presumption in this discussion is that the player with the unusual request is making the request in good faith, and is still "in" for the declared premise of the campaign (exploring land and ruins, looking for loot while dealing with monsters etc). [/QUOTE]
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