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General Tabletop Discussion
*TTRPGs General
How Accommodating to Player Preferences Should the GM Be?
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<blockquote data-quote="payn" data-source="post: 9387681" data-attributes="member: 90374"><p>I think the example is a good one in the OP. My answer sadly is an unhelpful, <em>it depends</em>. I do think GMs should be somewhat accommodating, but I think players should be mindful as well. If the player always pulls the fish out of water routine, that could be too disruptive. I usually end up moving away from such players. Though, on occasion an interesting idea presents itself that can work for both GM and player. The request should at least get some consideration before denial, but denial is always a possibility. </p><p></p><p>I am one of those fuddy duddies that doesnt like guns in their fantasy RPGs. So, when PF1 introduced them I largely ignored it. Especially, since it used mechanics that were certainly not intended to be used by martial characters. Seemed like both a controversial addition, and poorly executed design. A double whammy. Then, I decided to run Iron Gods which is very much fantasy smashed into sci-fi and I decided becasue of the cool sci-fi gear to open up the gunslinger. Of course, the young lad (son of another player) decided to lean into black musket archetype and none of the cool stuff was applicable to them. Seemed the young lad was picking it becasue they read on forums what a combat beast it could be. The PC was overpowered but it wasnt too much of an issue becasue for some reason the PC was always in the right place at the very wrong time. That PC got beat repeatedly so took as well as it got.</p><p></p><p>The above story worked out ok in the end, but im still hesitant to allow things I dont want to allow as a GM. Though, there seems to be a right time and place for anything. As a GM I try to keep that in mind, also as a player I keep the GMs game in mind as well. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9387681, member: 90374"] I think the example is a good one in the OP. My answer sadly is an unhelpful, [I]it depends[/I]. I do think GMs should be somewhat accommodating, but I think players should be mindful as well. If the player always pulls the fish out of water routine, that could be too disruptive. I usually end up moving away from such players. Though, on occasion an interesting idea presents itself that can work for both GM and player. The request should at least get some consideration before denial, but denial is always a possibility. I am one of those fuddy duddies that doesnt like guns in their fantasy RPGs. So, when PF1 introduced them I largely ignored it. Especially, since it used mechanics that were certainly not intended to be used by martial characters. Seemed like both a controversial addition, and poorly executed design. A double whammy. Then, I decided to run Iron Gods which is very much fantasy smashed into sci-fi and I decided becasue of the cool sci-fi gear to open up the gunslinger. Of course, the young lad (son of another player) decided to lean into black musket archetype and none of the cool stuff was applicable to them. Seemed the young lad was picking it becasue they read on forums what a combat beast it could be. The PC was overpowered but it wasnt too much of an issue becasue for some reason the PC was always in the right place at the very wrong time. That PC got beat repeatedly so took as well as it got. The above story worked out ok in the end, but im still hesitant to allow things I dont want to allow as a GM. Though, there seems to be a right time and place for anything. As a GM I try to keep that in mind, also as a player I keep the GMs game in mind as well. YMMV. [/QUOTE]
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