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General Tabletop Discussion
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How Accommodating to Player Preferences Should the GM Be?
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<blockquote data-quote="Guest 6801718" data-source="post: 9387946"><p>It's not a weird take at all. I've also run D&D games and lots of other games for 40 years. When you actually listen to your players and provide them with what they come to the table looking for, games get better. Treating your friends and game mates as equals with respect isn't exactly a hot take. Or it shouldn't be, anyway. Why wouldn't you listen to your players, if they're offering ideas? If they just want to go with the flow and play whatever you cook up, cool. Everyone signed up for the same thing. Have a blast. That's not what we're talking about here though. The premise here is a player coming up with something that doesn't quite fit. If they offer strange or unusual ideas that could work but seem a little odd, talk it over and see about working them in. It takes some time and effort to give up some of that control some GMs seem to clutch so desperately. Learning to work in ideas beyond your own will absolutely teach you a lot of things.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 9387946"] It's not a weird take at all. I've also run D&D games and lots of other games for 40 years. When you actually listen to your players and provide them with what they come to the table looking for, games get better. Treating your friends and game mates as equals with respect isn't exactly a hot take. Or it shouldn't be, anyway. Why wouldn't you listen to your players, if they're offering ideas? If they just want to go with the flow and play whatever you cook up, cool. Everyone signed up for the same thing. Have a blast. That's not what we're talking about here though. The premise here is a player coming up with something that doesn't quite fit. If they offer strange or unusual ideas that could work but seem a little odd, talk it over and see about working them in. It takes some time and effort to give up some of that control some GMs seem to clutch so desperately. Learning to work in ideas beyond your own will absolutely teach you a lot of things. [/QUOTE]
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