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How Accommodating to Player Preferences Should the GM Be?
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<blockquote data-quote="Umbran" data-source="post: 9388061" data-attributes="member: 177"><p>The hyperbole doesn't help your case. </p><p></p><p>When you blow the amount of extra work so out of proportion, you are communicating to us an unwillingness to think reasonably about what's happening. </p><p></p><p></p><p></p><p>EN World demographics lean heavily to GMs, so I'm going to guess the majority of the people you are talking to run games. You are not speaking to a bunch of players who don't know what has to get done for a game to run - this is not "they" who are invested. It is "we". </p><p></p><p></p><p></p><p>The implicit opposite of that - saying the players should suck it up and take what they are given - isn't a whole lot better. Neither is the seemingly implicit framing of the relationship as, "I put in all the work, so you all <em>owe me</em>!" </p><p></p><p>To be frank, if the activity of prepping a game isn't itself a hobby activity that pays for itself, burnout is apt to come for you. If it pays for itself, while the players should respect it, they don't <em>owe</em> you much for it.</p><p></p><p>In the end, though, it seems most of us are talking about collaboration - a bit of open minded discussion and just giving the players' ideas a fair shake of full consideration before dismissing them.</p><p></p><p>Is that anathema?</p></blockquote><p></p>
[QUOTE="Umbran, post: 9388061, member: 177"] The hyperbole doesn't help your case. When you blow the amount of extra work so out of proportion, you are communicating to us an unwillingness to think reasonably about what's happening. EN World demographics lean heavily to GMs, so I'm going to guess the majority of the people you are talking to run games. You are not speaking to a bunch of players who don't know what has to get done for a game to run - this is not "they" who are invested. It is "we". The implicit opposite of that - saying the players should suck it up and take what they are given - isn't a whole lot better. Neither is the seemingly implicit framing of the relationship as, "I put in all the work, so you all [I]owe me[/I]!" To be frank, if the activity of prepping a game isn't itself a hobby activity that pays for itself, burnout is apt to come for you. If it pays for itself, while the players should respect it, they don't [I]owe[/I] you much for it. In the end, though, it seems most of us are talking about collaboration - a bit of open minded discussion and just giving the players' ideas a fair shake of full consideration before dismissing them. Is that anathema? [/QUOTE]
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