Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Accommodating to Player Preferences Should the GM Be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9388637" data-attributes="member: 6779310"><p>No. Just plain no. </p><p></p><p>My first duty as a GM is to have fun¹ myself. If I'm not having fun, the games on a fairly short calendar.² </p><p>My secondary duty is to ensure no player is actively preventing others from having fun¹.</p><p>My tertiary duty is to be fair with the rules.</p><p>My quaternary obligation is to provide opportunities for story that meshes with player desires.</p><p></p><p>I'm not responsible for them having fun - that's on them. </p><p>I expect them to let me know if they aren't. And I do ask from time to time. I try to provide the opportunities they asked for, when it doesn't interfere with my fun. And when it does, I let them know. But at the end of the day, if they don't take the opportunities, that's on them. If they aren't honest about what they want in the game, that's on them. </p><p></p><p>My players definitely have the right to vote with their feet. </p><p>They don't have the right to interfere with others fun, and my wed group has had to bounce two players for interfering with other players' fun. That's over the last 7 years... and none of the originals are left. But the second gen are... and go back 5 years or so. One of the two was fun to boardgame with, but not a good RPG player. Then again, that's because the originals weren't townies, and when they graduated or dropped out of OSU or LBCC, moved away.</p><p></p><p>-=-=-=-</p><p>¹: Noting that Fun in this case means whichever of pathos, enjoyment, catharsis, or struggle as desired for the combination of characters and setting.</p><p>²: When I'm getting paid, in money and/or product, I can run most things short term - 2 to 4 sessions. When I'm not getting paid, the equivalent is getting enjoyment. I killed off one campaign last month because I was no longer having fun. After 3 sessions in a row where it felt more like a chore, I was at my limit. It wasn't the players fault, per se, but it was a case of the players requested goal at outset had been met, I was no longer having fun, and remembering why I quit GMing that way.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9388637, member: 6779310"] No. Just plain no. My first duty as a GM is to have fun¹ myself. If I'm not having fun, the games on a fairly short calendar.² My secondary duty is to ensure no player is actively preventing others from having fun¹. My tertiary duty is to be fair with the rules. My quaternary obligation is to provide opportunities for story that meshes with player desires. I'm not responsible for them having fun - that's on them. I expect them to let me know if they aren't. And I do ask from time to time. I try to provide the opportunities they asked for, when it doesn't interfere with my fun. And when it does, I let them know. But at the end of the day, if they don't take the opportunities, that's on them. If they aren't honest about what they want in the game, that's on them. My players definitely have the right to vote with their feet. They don't have the right to interfere with others fun, and my wed group has had to bounce two players for interfering with other players' fun. That's over the last 7 years... and none of the originals are left. But the second gen are... and go back 5 years or so. One of the two was fun to boardgame with, but not a good RPG player. Then again, that's because the originals weren't townies, and when they graduated or dropped out of OSU or LBCC, moved away. -=-=-=- ¹: Noting that Fun in this case means whichever of pathos, enjoyment, catharsis, or struggle as desired for the combination of characters and setting. ²: When I'm getting paid, in money and/or product, I can run most things short term - 2 to 4 sessions. When I'm not getting paid, the equivalent is getting enjoyment. I killed off one campaign last month because I was no longer having fun. After 3 sessions in a row where it felt more like a chore, I was at my limit. It wasn't the players fault, per se, but it was a case of the players requested goal at outset had been met, I was no longer having fun, and remembering why I quit GMing that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Accommodating to Player Preferences Should the GM Be?
Top