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How AD&D Handled 'Attunement': The Magic of the Item Saving Throw Table
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<blockquote data-quote="pming" data-source="post: 8452309" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>The problem was in trying to "take away stuff" rather than being stingy in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm known as a "Very Stingy DM". I'm not THAT stingy...my players just have a very odd habit of getting so wrapped up into the current narrative/situation/excitement, that when it's over their minds are in a "satiated state". You know, like having an amazing breakfast...then heading out for a nice morning walk; you were so excited and happy about the great breakfast that you completely forget about 2nd Breakfast and even Elevenses! O_O Anyway, they almost always completely forget to LOOT THE BODIES...or even <em>search</em> for treasure. Hell, I've described a couple bags sitting next to a large chest with a small coffer on top of it...and after the battle... "Ok, we won. (heal heal heal). Lets head back out...we're out of healing and got enough info to report" ...then walk out, leaving all the <em>actual</em> treasure!</p><p></p><p>Anyway, if you are stingy, you can always give out more...and your players will love you for it! Or you can give them what they want, when they want so that they can 'really play the character they want'...and suffer the consequences. With D&D... Less is almost always more, from a DM perspective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8452309, member: 45197"] Hiya! The problem was in trying to "take away stuff" rather than being stingy in the first place. ;) I'm known as a "Very Stingy DM". I'm not THAT stingy...my players just have a very odd habit of getting so wrapped up into the current narrative/situation/excitement, that when it's over their minds are in a "satiated state". You know, like having an amazing breakfast...then heading out for a nice morning walk; you were so excited and happy about the great breakfast that you completely forget about 2nd Breakfast and even Elevenses! O_O Anyway, they almost always completely forget to LOOT THE BODIES...or even [I]search[/I] for treasure. Hell, I've described a couple bags sitting next to a large chest with a small coffer on top of it...and after the battle... "Ok, we won. (heal heal heal). Lets head back out...we're out of healing and got enough info to report" ...then walk out, leaving all the [I]actual[/I] treasure! Anyway, if you are stingy, you can always give out more...and your players will love you for it! Or you can give them what they want, when they want so that they can 'really play the character they want'...and suffer the consequences. With D&D... Less is almost always more, from a DM perspective. :) ^_^ Paul L. Ming [/QUOTE]
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