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How advanced/civilized are your cities?
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<blockquote data-quote="tetrasodium" data-source="post: 8183906" data-attributes="member: 93670"><p>Others have mentioned it, but "Typical" makes things hard as it's going to vary for all sorts of reasons ranging from political to why the city exists & for how long. In the end I decided to vote for bazaar/trade plaza, city guards/watchmen, gardens/parks, graveyard, jail/prison, library, magic shops, Organized Guilds, Standing army or military force, Theaters, underground sewers, waste disposal but feel like it needs more than just a check in a box. The most interesting thing I noticed is that currently jail/prison is at 81.0 while library is at 85.7 yet libraries seem to almost never exist in wotc's HC adventures</p><ul> <li data-xf-list-type="ul">bazaar/trade plaza This can be anything from a literal trade plaza/bazaar to a main street trade district or whatever depending on the size of the city with larger cities scaling as makes sense. I tend to use individual shops though.</li> <li data-xf-list-type="ul">, city guards/watchmen To a degree these sometimes pull double duty in a more military type role & vice versa as the needs of plot fit best.</li> <li data-xf-list-type="ul">, gardens/parks This is such an important thing for cities that they tend to form naturally simply because the town needs an open area to hold whatever events it might hold if nothing else.</li> <li data-xf-list-type="ul">graveyard There's big money involved & problems for not having something like this, even sharn sorta has one.</li> <li data-xf-list-type="ul">, jail/prison for smaller towns this might just be a root cellar or fortified closet in a watchtower somewhere to toss the drunks till they sober up but the size & security is likely to grow with the size of the population.</li> <li data-xf-list-type="ul"> library It might not be a good library, but printing presses & similar exist on top of dragonshards storing books so a library of some form is almost certain but it might not be (fully) open to the public & some things might need special access</li> <li data-xf-list-type="ul"> magic shops They might not have everything you want, but you can buy some magic items alongside other nonmagic things in moderately sized cities. Major cities likely have a wider selection of shops happy to take your money & finding the right item might be more a matter of footwork than making a custom order. Smaller cities will vary & you might have more difficulty getting thigs you want. Either way you might need a special license or similar certificate saying you are legally allowed to buy the magic item you want & getting that might involve questing of some form for those with political power.</li> <li data-xf-list-type="ul">Organized Guilds I guess the dragonmarked houses fit this close enough as proto-megacorps. decently sized cities might have private clubs & similar guid-like things that provide benefits to their members,</li> <li data-xf-list-type="ul"> Standing army or military force. They aren't likely to be in town unless there is something like a millitia that can be called up quick but any organized government beyond a certain point needs to have this somewhere close enough to do <em>occasional</em> patrols for bandits & monsters. Alternately they might get called in if everything goes to hell somehow similar to how FEMA & the national guard move in after things like natural disasters once the PCs solve the crisis problem.</li> <li data-xf-list-type="ul">Theaters Larger cities yes Phiarlin scry houses exist. Smaller ones & even towns might brag about how they recently got one or that there are vague nonspecific plans to build one. Fixing that lack gives a hook PCs can grab</li> <li data-xf-list-type="ul"> underground sewers heck yea. Cannith & Kobolds make/maintain these for most cities & towns (but not for free). Kobolds might live on another level but the sewer itself is more likely to have problems due to rain & storms than monsters. Of course <em>someone</em> needs to cull the ooze population sometimes. I also have self prestidigitating chamber pots (ie. toilets that magically erase your deposit)</li> <li data-xf-list-type="ul">waste disposal Garbage needs to go somewhere & the poorest might sort through it before recycling or even feeding it to things like oozes/incinerating it. smaller coties towns probably havea less well maintained area with some of that.</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8183906, member: 93670"] Others have mentioned it, but "Typical" makes things hard as it's going to vary for all sorts of reasons ranging from political to why the city exists & for how long. In the end I decided to vote for bazaar/trade plaza, city guards/watchmen, gardens/parks, graveyard, jail/prison, library, magic shops, Organized Guilds, Standing army or military force, Theaters, underground sewers, waste disposal but feel like it needs more than just a check in a box. The most interesting thing I noticed is that currently jail/prison is at 81.0 while library is at 85.7 yet libraries seem to almost never exist in wotc's HC adventures [LIST] [*]bazaar/trade plaza This can be anything from a literal trade plaza/bazaar to a main street trade district or whatever depending on the size of the city with larger cities scaling as makes sense. I tend to use individual shops though. [*], city guards/watchmen To a degree these sometimes pull double duty in a more military type role & vice versa as the needs of plot fit best. [*], gardens/parks This is such an important thing for cities that they tend to form naturally simply because the town needs an open area to hold whatever events it might hold if nothing else. [*]graveyard There's big money involved & problems for not having something like this, even sharn sorta has one. [*], jail/prison for smaller towns this might just be a root cellar or fortified closet in a watchtower somewhere to toss the drunks till they sober up but the size & security is likely to grow with the size of the population. [*] library It might not be a good library, but printing presses & similar exist on top of dragonshards storing books so a library of some form is almost certain but it might not be (fully) open to the public & some things might need special access [*] magic shops They might not have everything you want, but you can buy some magic items alongside other nonmagic things in moderately sized cities. Major cities likely have a wider selection of shops happy to take your money & finding the right item might be more a matter of footwork than making a custom order. Smaller cities will vary & you might have more difficulty getting thigs you want. Either way you might need a special license or similar certificate saying you are legally allowed to buy the magic item you want & getting that might involve questing of some form for those with political power. [*]Organized Guilds I guess the dragonmarked houses fit this close enough as proto-megacorps. decently sized cities might have private clubs & similar guid-like things that provide benefits to their members, [*] Standing army or military force. They aren't likely to be in town unless there is something like a millitia that can be called up quick but any organized government beyond a certain point needs to have this somewhere close enough to do [I]occasional[/I] patrols for bandits & monsters. Alternately they might get called in if everything goes to hell somehow similar to how FEMA & the national guard move in after things like natural disasters once the PCs solve the crisis problem. [*]Theaters Larger cities yes Phiarlin scry houses exist. Smaller ones & even towns might brag about how they recently got one or that there are vague nonspecific plans to build one. Fixing that lack gives a hook PCs can grab [*] underground sewers heck yea. Cannith & Kobolds make/maintain these for most cities & towns (but not for free). Kobolds might live on another level but the sewer itself is more likely to have problems due to rain & storms than monsters. Of course [I]someone[/I] needs to cull the ooze population sometimes. I also have self prestidigitating chamber pots (ie. toilets that magically erase your deposit) [*]waste disposal Garbage needs to go somewhere & the poorest might sort through it before recycling or even feeding it to things like oozes/incinerating it. smaller coties towns probably havea less well maintained area with some of that. [/LIST] [/QUOTE]
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