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How adversarial is your group?
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<blockquote data-quote="payn" data-source="post: 9626483" data-attributes="member: 90374"><p>I've had some tangentially related thoughts recently on player types in games. Been playing a lot of Battletech and I find there are a few archetypes I commonly run into. The first is the "list builder" in terms of RPGs this might be the chargen min/maxer. For this player, the enjoyment leans heavily into the mechanics. They want to test the limits of the system in a constant back and fourth of rock, paper, scissors playstyle. The other type I run into is the "spirit of a fair match" player, which would probably be viewed as the casual RPG player. These players are in it for the fun of getting together and enjoying the game at what would be its intended middle.</p><p></p><p>I definitely lean towards the latter, and try to avoid the former. Though, unlike in my past where I would exclude the list builders, I try and find opportunities for them to match up with folks who are their level while maintaining an inclusive community. Sometimes feathers are still ruffled from time to time, but folks are starting to form the boundaries and enjoy being all part of the same family.</p><p></p><p>I assume adversarial players are like the list builders and either its fully embraced by the entire group, or measures have been taken to limit the adversity provided by such players.</p></blockquote><p></p>
[QUOTE="payn, post: 9626483, member: 90374"] I've had some tangentially related thoughts recently on player types in games. Been playing a lot of Battletech and I find there are a few archetypes I commonly run into. The first is the "list builder" in terms of RPGs this might be the chargen min/maxer. For this player, the enjoyment leans heavily into the mechanics. They want to test the limits of the system in a constant back and fourth of rock, paper, scissors playstyle. The other type I run into is the "spirit of a fair match" player, which would probably be viewed as the casual RPG player. These players are in it for the fun of getting together and enjoying the game at what would be its intended middle. I definitely lean towards the latter, and try to avoid the former. Though, unlike in my past where I would exclude the list builders, I try and find opportunities for them to match up with folks who are their level while maintaining an inclusive community. Sometimes feathers are still ruffled from time to time, but folks are starting to form the boundaries and enjoy being all part of the same family. I assume adversarial players are like the list builders and either its fully embraced by the entire group, or measures have been taken to limit the adversity provided by such players. [/QUOTE]
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