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How adversarial is your group?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9629194" data-attributes="member: 6921763"><p>At our table, the DM is a fan of the PCs but encounters are not guaranteed to be "balanced" - and are telegraphed accordingly - and enemies are played with motivations that don't always involve "fight to the death". As a result, adversarial attitude on either side of the screen does not really come into the equation. It should be noted this was an evolution over many years for our table where some players opted, and at least two were asked, to leave and eventually we had the right group for our preferred style.</p><p></p><p>Further, we don't care about meta-gaming. Players are free to use (and justify) any knowledge they like but the safer bet would be to avoid assumptions that are not based on in-game discovery. In doing so, we've eliminated the concern and associated policing of perceived PC meta-game actions, don't ever have to say "your character wouldn't know/do that", and leave the decision of whether or not a PC <em>thinks </em>they know something up to the player. Players will often impose disadvantages upon their own PCs for the sake of character development and fun.</p><p></p><p>TL;DR: some of the possible answers to the poll simply don't apply to our table's playstyle.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9629194, member: 6921763"] At our table, the DM is a fan of the PCs but encounters are not guaranteed to be "balanced" - and are telegraphed accordingly - and enemies are played with motivations that don't always involve "fight to the death". As a result, adversarial attitude on either side of the screen does not really come into the equation. It should be noted this was an evolution over many years for our table where some players opted, and at least two were asked, to leave and eventually we had the right group for our preferred style. Further, we don't care about meta-gaming. Players are free to use (and justify) any knowledge they like but the safer bet would be to avoid assumptions that are not based on in-game discovery. In doing so, we've eliminated the concern and associated policing of perceived PC meta-game actions, don't ever have to say "your character wouldn't know/do that", and leave the decision of whether or not a PC [I]thinks [/I]they know something up to the player. Players will often impose disadvantages upon their own PCs for the sake of character development and fun. TL;DR: some of the possible answers to the poll simply don't apply to our table's playstyle. [/QUOTE]
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