Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
How alien should aliens be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 947678" data-attributes="member: 3887"><p>Or, put another way, what is the role of The Alien, the Big Other, in fantasy and science fiction {books, films, TV shows, games --though I'm going to post a gaming-specific version of this in the general forum as well}.</p><p></p><p>It looks like there is something of a consensus that nonhumans should be something other than "humans in funny suits/with pointy ears/in need of a little cosmetic surgery around the nose area". But exactly what does that mean? If that's the goal, how attainable is it? Practically speaking, how desirable?</p><p></p><p>I started thinking about this after seeing the issue addressed, in one way or another, in various threads. Mainly in the discussion about leaving the archetypal fantasy races archetypal. A number of people thought that by varying the classic portrayals of different fantasy races you lost their distinctiveness, reduced them to the aforementioned "humans with pointy ears" or "humans in elf-drag". Well, my take on this is "weren't they always that?".</p><p></p><p>I guess the general form of this question is: to what use do you put aliens/elves/robot detectives? I realize this is going to vary alot depending on the medium. </p><p></p><p>I keep coming back to the idea that a truly successful portrayal of an alien would represent an artistic failure. You'd wind up with a character that by very definition the reader/viewer couldn't relate to, one that didn't reveal anything about the human condition. Now you could create aliens that merely served as foils to their human counterparts, but then you wouldn't really have an internally consistent alien psychology, just a series of inversions, kinda like the portryal of the Perisans in classic Greek drama {where the Greek playwrights could care less about actual Persian culture, their only purpose was to showcase Greek cultural values.}</p><p></p><p>When I think about the classic alien characters from SF/F, all I find are humans in funny suits, with very human values and qualities {don't we usually use the alien to say nice things about ourselves? Either by embodiment or contrast.}. We have races based on single, exaggerated human traits {like the Vulcans, Ferengi, and Kzin}, or races based around historical human cultures, like B5's Centauri. Or we have effete, neurotic British man-servent robots toddling around a galaxy far far away, and super-white, super-thin, semi-divine Elves in countless Middle Earths, languidly hefting The Really White Mans Burden... I think characters like Spock, Data, Londo, G'Kar and C3PO work precisely because they aren't alien at all, just faux-exotic enough not to look like the characters in everyday life.</p><p></p><p>I've drawn a lot of examples from TV and film, but written SF is just as bad {or good}. Hal Clemet wrote of a likable plucky high-seas trader who happens to be a centipede on a disk-shaped planet the size of Jupiter whose polar surface gravity exceeds 200G's. HAL 9000 has a nervous breakdown and later wonders about life after death. </p><p></p><p>Boy I'm rambling. Maybe its time to summarize.</p><p></p><p>1) The aliens in SF/F aren't usually very alien.</p><p>2) This is a good thing.</p><p>3) Because really, we are only ever really telling stories about ourselves.</p><p>4) There are some works that try to address the very alien, but they're the exception, and not the rule. Or the goal.</p><p>5) While the depiction of the alien may run the gamut from highly stylish to wildly immaginative to wholell allegorical/metaphoric, the characters underneath, will have to be recognizably human for the audience to relate to {and find value} in them.</p><p></p><p>Well, I'm done. What to you all think? Who are your favorite non-humans and how not-human are they?</p></blockquote><p></p>
[QUOTE="Mallus, post: 947678, member: 3887"] Or, put another way, what is the role of The Alien, the Big Other, in fantasy and science fiction {books, films, TV shows, games --though I'm going to post a gaming-specific version of this in the general forum as well}. It looks like there is something of a consensus that nonhumans should be something other than "humans in funny suits/with pointy ears/in need of a little cosmetic surgery around the nose area". But exactly what does that mean? If that's the goal, how attainable is it? Practically speaking, how desirable? I started thinking about this after seeing the issue addressed, in one way or another, in various threads. Mainly in the discussion about leaving the archetypal fantasy races archetypal. A number of people thought that by varying the classic portrayals of different fantasy races you lost their distinctiveness, reduced them to the aforementioned "humans with pointy ears" or "humans in elf-drag". Well, my take on this is "weren't they always that?". I guess the general form of this question is: to what use do you put aliens/elves/robot detectives? I realize this is going to vary alot depending on the medium. I keep coming back to the idea that a truly successful portrayal of an alien would represent an artistic failure. You'd wind up with a character that by very definition the reader/viewer couldn't relate to, one that didn't reveal anything about the human condition. Now you could create aliens that merely served as foils to their human counterparts, but then you wouldn't really have an internally consistent alien psychology, just a series of inversions, kinda like the portryal of the Perisans in classic Greek drama {where the Greek playwrights could care less about actual Persian culture, their only purpose was to showcase Greek cultural values.} When I think about the classic alien characters from SF/F, all I find are humans in funny suits, with very human values and qualities {don't we usually use the alien to say nice things about ourselves? Either by embodiment or contrast.}. We have races based on single, exaggerated human traits {like the Vulcans, Ferengi, and Kzin}, or races based around historical human cultures, like B5's Centauri. Or we have effete, neurotic British man-servent robots toddling around a galaxy far far away, and super-white, super-thin, semi-divine Elves in countless Middle Earths, languidly hefting The Really White Mans Burden... I think characters like Spock, Data, Londo, G'Kar and C3PO work precisely because they aren't alien at all, just faux-exotic enough not to look like the characters in everyday life. I've drawn a lot of examples from TV and film, but written SF is just as bad {or good}. Hal Clemet wrote of a likable plucky high-seas trader who happens to be a centipede on a disk-shaped planet the size of Jupiter whose polar surface gravity exceeds 200G's. HAL 9000 has a nervous breakdown and later wonders about life after death. Boy I'm rambling. Maybe its time to summarize. 1) The aliens in SF/F aren't usually very alien. 2) This is a good thing. 3) Because really, we are only ever really telling stories about ourselves. 4) There are some works that try to address the very alien, but they're the exception, and not the rule. Or the goal. 5) While the depiction of the alien may run the gamut from highly stylish to wildly immaginative to wholell allegorical/metaphoric, the characters underneath, will have to be recognizably human for the audience to relate to {and find value} in them. Well, I'm done. What to you all think? Who are your favorite non-humans and how not-human are they? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
How alien should aliens be?
Top