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General Tabletop Discussion
*TTRPGs General
How "alive" should the world be - outside the scope of the PCs?
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<blockquote data-quote="Lanefan" data-source="post: 7279682" data-attributes="member: 29398"><p>Things in a typical game world always 'need doing' - that's why there's adventurers around to go out and do those things.</p><p></p><p>Consider this: it's the start of a campaign, PCs are rolled up and ready to rock. DM doesn't want to force any particular adventure or story onto them so when the PCs start looking for adventure and excitement (which in theory they'll do at some point) she drops hooks for three or four adventures or missions or whatever, such as:</p><p></p><p>- lizardpeople are reported to have been raiding a couple of villages twenty miles down the coast [<em>DM is looking to launch into U1-U3 from this</em>]</p><p>- strange lights have been seen lately in the abandoned castle on the ridge [<em>DM has a homebrew adventure cooked up for this one</em>]</p><p>- there's been a couple of unexplained disappearances lately from a farming village ten miles inland, over the hills [<em>DM is vaguely thinking about a modified B10</em>]</p><p>- the local Baron is looking for some people to guard a special cargo on its journey to the capital [<em>DM is planning to make this one up as it goes along if need be</em>]</p><p></p><p>So, right there are four things that more or less need doing; never mind if the PCs decide instead just to jump on a ship and see where it takes them. Realistically the PCs can only do one (or none, but then what's the point?) of these, so what becomes of the other three? Do they vanish right into thin air? Of course not. They continue, either unchecked or until thwarted by other adventurers soon or the PCs later...by which time three or four other completely different missions might be competing for their attention.</p><p></p><p>How are the PCs/players ever going to know what adventure(s) might be out there if the DM doesn't somehow tell them? And if the PCs/players wilfully ignore all the hooks, what then? DMing a bunch of PCs sitting around the tavern telling stories of what they haven't done yet gets a bit stale after a while...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7279682, member: 29398"] Things in a typical game world always 'need doing' - that's why there's adventurers around to go out and do those things. Consider this: it's the start of a campaign, PCs are rolled up and ready to rock. DM doesn't want to force any particular adventure or story onto them so when the PCs start looking for adventure and excitement (which in theory they'll do at some point) she drops hooks for three or four adventures or missions or whatever, such as: - lizardpeople are reported to have been raiding a couple of villages twenty miles down the coast [[I]DM is looking to launch into U1-U3 from this[/I]] - strange lights have been seen lately in the abandoned castle on the ridge [[I]DM has a homebrew adventure cooked up for this one[/I]] - there's been a couple of unexplained disappearances lately from a farming village ten miles inland, over the hills [[I]DM is vaguely thinking about a modified B10[/I]] - the local Baron is looking for some people to guard a special cargo on its journey to the capital [[I]DM is planning to make this one up as it goes along if need be[/I]] So, right there are four things that more or less need doing; never mind if the PCs decide instead just to jump on a ship and see where it takes them. Realistically the PCs can only do one (or none, but then what's the point?) of these, so what becomes of the other three? Do they vanish right into thin air? Of course not. They continue, either unchecked or until thwarted by other adventurers soon or the PCs later...by which time three or four other completely different missions might be competing for their attention. How are the PCs/players ever going to know what adventure(s) might be out there if the DM doesn't somehow tell them? And if the PCs/players wilfully ignore all the hooks, what then? DMing a bunch of PCs sitting around the tavern telling stories of what they haven't done yet gets a bit stale after a while... Lanefan [/QUOTE]
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How "alive" should the world be - outside the scope of the PCs?
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