Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How All Powers Could be At-Will
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 5952823" data-attributes="member: 85179"><p><strong>My answer is to reduce the burst range and the damage of burst spells. </strong></p><p><strong>For spells that render monsters and characters helpless, I removed the burst ability and gave the targets many chances to save versus helpless. Here are some sample powers.</strong> If these target-helpless powers are still too powerful for at-will we could always make the helpless effect last only one round. For example, a charmed character attacks his or her own party for 1 round and then the charm is broken.</p><p></p><p><strong>Light Up</strong></p><p>evocation/class lvl 1/You outline one foe in an aura of light even if invisible. The foe takes a Stealth -10 penalty./int vs int/reroll to maintain/As a free action, you create an adjustable radius of light for the party. <strong></strong></p><p><strong></strong></p><p><strong>Fire Ball</strong></p><p>evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl <strong></strong></p><p><strong></strong></p><p><strong>Burning Hand</strong></p><p>evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends <strong></strong></p><p><strong></strong></p><p><strong>Explosive Rune</strong></p><p>evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2 fire damage+ongoing 3 damage./target's con vs your int ends <strong></strong></p><p><strong></strong></p><p><strong>Combust Foe</strong></p><p>evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends</p><p></p><p><strong>Turn Alignment</strong></p><p>enchantment/class lvl 1/encounter x1/ranged line of sight burst 2/cha vs wis/You cause foes of opposing alignments to have the frightened condition and try to get out of your line of sight. <strong></strong></p><p><strong></strong></p><p><strong>Little Dance</strong></p><p>enchantment/class lvl 2/ranged line of sight/cha vs wis/You force your enemy to laugh and or dance wasting their next turn. <strong></strong></p><p><strong></strong></p><p><strong>Cause Sleep</strong></p><p>enchantment/class lvl 3/ranged line of sight/cha vs wis/The sleeping foe wakes and ends the effect from an ally's standard action slap or 1 enemy's automatic hit and damage. <strong></strong></p><p><strong></strong></p><p><strong>Hold Foe</strong></p><p>enchantment/class lvl 4/ranged line of sight/cha vs wis/You bind your enemy who can not move and takes an automatic hit and normal damage. The enemy can roll a wis save versus your cha after being hit. </p><p></p><p><strong>Command Foe</strong></p><p>enchantment/class lvl 5/ranged line of sight/cha vs wis/You force 1 foe to approach you, or drop everything, or grovel on the ground before you./The foe rolls wis vs DC10+your cha mod at the beginning of its turn to try to break the control. </p><p></p><p><strong>Charm Foe</strong></p><p>enchantment/class lvl 6/ranged line of sight/cha vs wis/You force 1 foe to obey any command including attacking the self or an ally./The foe rolls wis vs DC10+your cha mod after attacking each time to try to break the charm. The victim also rolls wis vs your cha at the beginning of its turn.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5952823, member: 85179"] [B]My answer is to reduce the burst range and the damage of burst spells. For spells that render monsters and characters helpless, I removed the burst ability and gave the targets many chances to save versus helpless. Here are some sample powers.[/B] If these target-helpless powers are still too powerful for at-will we could always make the helpless effect last only one round. For example, a charmed character attacks his or her own party for 1 round and then the charm is broken. [B]Light Up[/B] evocation/class lvl 1/You outline one foe in an aura of light even if invisible. The foe takes a Stealth -10 penalty./int vs int/reroll to maintain/As a free action, you create an adjustable radius of light for the party. [B] Fire Ball[/B] evocation/class lvl 1/ranged 20/int vs dex/You shoot a fire ball doing int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends/2 targets at 5th, 3 targets 10th lvl [B] Burning Hand[/B] evocation/class lvl 2/at-will/int vs ac/You strike with your fire aura staff, dagger or wand doing 1[w]+int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends [B] Explosive Rune[/B] evocation/class lvl 3/ranged 20 burst 1/int vs dex/You send a steel ball with a fire rune scroll on it that explodes and does int mod+2 fire damage+ongoing 3 damage./target's con vs your int ends [B] Combust Foe[/B] evocation/class lvl 4/ranged 20/int vs int/You cause 1 foe int mod+1d6 fire damage+ongoing 3 damage./target's con vs your int ends [B]Turn Alignment[/B] enchantment/class lvl 1/encounter x1/ranged line of sight burst 2/cha vs wis/You cause foes of opposing alignments to have the frightened condition and try to get out of your line of sight. [B] Little Dance[/B] enchantment/class lvl 2/ranged line of sight/cha vs wis/You force your enemy to laugh and or dance wasting their next turn. [B] Cause Sleep[/B] enchantment/class lvl 3/ranged line of sight/cha vs wis/The sleeping foe wakes and ends the effect from an ally's standard action slap or 1 enemy's automatic hit and damage. [B] Hold Foe[/B] enchantment/class lvl 4/ranged line of sight/cha vs wis/You bind your enemy who can not move and takes an automatic hit and normal damage. The enemy can roll a wis save versus your cha after being hit. [B]Command Foe[/B] enchantment/class lvl 5/ranged line of sight/cha vs wis/You force 1 foe to approach you, or drop everything, or grovel on the ground before you./The foe rolls wis vs DC10+your cha mod at the beginning of its turn to try to break the control. [B]Charm Foe[/B] enchantment/class lvl 6/ranged line of sight/cha vs wis/You force 1 foe to obey any command including attacking the self or an ally./The foe rolls wis vs DC10+your cha mod after attacking each time to try to break the charm. The victim also rolls wis vs your cha at the beginning of its turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How All Powers Could be At-Will
Top