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How All Powers Could be At-Will
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<blockquote data-quote="the Jester" data-source="post: 5953640" data-attributes="member: 1210"><p>Absolutely. And that's an important consideration to revising a game with as much history as D&D.</p><p></p><p>Change for change's sake doesn't improve anything. Change that breaks immersion- and fighters using encounter and daily powers does that for a fair number of gamers, especially old skoolers- is bad unless it brings more to the table than the broken immersion takes away. Change that revises decades of game terminology had better make a substantial improvement to overcome the resistance of thousands of tons of nerdrage.</p><p></p><p>If you're arguing that we should change the terms "armor class" and "hit points" to something more accurate, I can't get behind that; those are terms with decades of tradition behind them and I don't see any real gain to changing them (and potentially confusing decades worth of gamers). What is the advantage of changing "armor class" to "damage difficulty" or something? How much does it improve the game? I'd say it's a negligible improvement at most. And it's just not worth the nerdrage generated.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5953640, member: 1210"] Absolutely. And that's an important consideration to revising a game with as much history as D&D. Change for change's sake doesn't improve anything. Change that breaks immersion- and fighters using encounter and daily powers does that for a fair number of gamers, especially old skoolers- is bad unless it brings more to the table than the broken immersion takes away. Change that revises decades of game terminology had better make a substantial improvement to overcome the resistance of thousands of tons of nerdrage. If you're arguing that we should change the terms "armor class" and "hit points" to something more accurate, I can't get behind that; those are terms with decades of tradition behind them and I don't see any real gain to changing them (and potentially confusing decades worth of gamers). What is the advantage of changing "armor class" to "damage difficulty" or something? How much does it improve the game? I'd say it's a negligible improvement at most. And it's just not worth the nerdrage generated. [/QUOTE]
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