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How am I a D&D outlier? How are you one?
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<blockquote data-quote="billd91" data-source="post: 8509520" data-attributes="member: 3400"><p>I've got a few similarities:</p><p></p><p>Other topics of difference:</p><ol> <li data-xf-list-type="ol">I like small groups but can and will DM for larger (one of my current games has up to 11 players)</li> <li data-xf-list-type="ol">I treat die rolls like anything else coming into the game from my end - subject to DM edits. I think some people are far too fetishy about letting the dice fall where they may and downright rude about it on discussion boards.</li> <li data-xf-list-type="ol">One of the ways I like for D&D to be challenging is to challenge perspective, viewpoints, and morality - not the low-hanging fruit of the contrived paladin dilemmas, but issues of whom you associate with in society, who do you/can you work with to achieve your goals knowing that a lot of people are compromised here and there.</li> <li data-xf-list-type="ol">I don't really care that much about the poorly named linear fighter/quadratic wizard controversy. You having fun playing that fighter? Great! Then the game works well enough to be getting on with.</li> <li data-xf-list-type="ol">Game-altering magical abilities that tend to be available to full spellcasters aren't a game balance issue. If the martial characters aren't getting enough input into where the game goes, that's a group dynamic problem, not a game mechanic problem.</li> <li data-xf-list-type="ol">2e doesn't get enough respect.</li> <li data-xf-list-type="ol">Saying "No" is sometimes necessary and appropriate.</li> </ol></blockquote><p></p>
[QUOTE="billd91, post: 8509520, member: 3400"] I've got a few similarities: Other topics of difference: [LIST=1] [*]I like small groups but can and will DM for larger (one of my current games has up to 11 players) [*]I treat die rolls like anything else coming into the game from my end - subject to DM edits. I think some people are far too fetishy about letting the dice fall where they may and downright rude about it on discussion boards. [*]One of the ways I like for D&D to be challenging is to challenge perspective, viewpoints, and morality - not the low-hanging fruit of the contrived paladin dilemmas, but issues of whom you associate with in society, who do you/can you work with to achieve your goals knowing that a lot of people are compromised here and there. [*]I don't really care that much about the poorly named linear fighter/quadratic wizard controversy. You having fun playing that fighter? Great! Then the game works well enough to be getting on with. [*]Game-altering magical abilities that tend to be available to full spellcasters aren't a game balance issue. If the martial characters aren't getting enough input into where the game goes, that's a group dynamic problem, not a game mechanic problem. [*]2e doesn't get enough respect. [*]Saying "No" is sometimes necessary and appropriate. [/LIST] [/QUOTE]
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Community
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How am I a D&D outlier? How are you one?
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