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How are Attack Bonus Calc for Monsters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4313386" data-attributes="member: 710"><p>I think it would have been easier to write: calculate the difference AC differences between the two armors and apply it to the AC. </p><p></p><p>And if you do this on purpose, all the time, better advance the level of the monster, since it is getting more powerful then it should be for his level. But that is noted in the advancement guidelines.</p><p></p><p>The problem in trying to do it in any other way is that the level and XP values are supposed to be "fair" and balanced against the level advancement rate and abilities of characters of that level. And this balance is only achieved by the numbers given in the stat-block. If you change them, the numbers are off. </p><p>---</p><p></p><p>This, of course, does not help the slightest in figuring out why monsters have attacks or defenses that can't be replicated either by the guidelines or by the PC rules. </p><p>But remember: The guidelines are not hard rules. You can change stuff around. Sometimes you might do this for a theme, sometimes from play-test results. Monsters of the same level might all have the same XP, but they still represent a certain continuum of power. If you don't exceed the guidelines suggested values to much, you should stay in that continuum.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4313386, member: 710"] I think it would have been easier to write: calculate the difference AC differences between the two armors and apply it to the AC. And if you do this on purpose, all the time, better advance the level of the monster, since it is getting more powerful then it should be for his level. But that is noted in the advancement guidelines. The problem in trying to do it in any other way is that the level and XP values are supposed to be "fair" and balanced against the level advancement rate and abilities of characters of that level. And this balance is only achieved by the numbers given in the stat-block. If you change them, the numbers are off. --- This, of course, does not help the slightest in figuring out why monsters have attacks or defenses that can't be replicated either by the guidelines or by the PC rules. But remember: The guidelines are not hard rules. You can change stuff around. Sometimes you might do this for a theme, sometimes from play-test results. Monsters of the same level might all have the same XP, but they still represent a certain continuum of power. If you don't exceed the guidelines suggested values to much, you should stay in that continuum. [/QUOTE]
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