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How are GNOMES ?
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<blockquote data-quote="Tonguez" data-source="post: 1114616" data-attributes="member: 1125"><p>I love Gnomes and although the tinker model was a horrible DnD mistake all their little quirks 'fit' the image within my mind - you just need to remember that these are <em>clans</em> of small, wise, fey-like creatures living in a medium-sized world. (oh and also that the adventuring gnome is a true anomally - even more so than the adventurer in general)</p><p></p><p><strong>Wisdom</strong> Gnomes are inheritors of secret Wisdom (and should have a Wis+2 ), as a race they are 'in tune' with nature (hence speak with animals) able to discern things which bigger races miss.</p><p>Because of this Gnomes move through life flowing with the natural rhythms, and full of wonder about the world and how it works. Alchemy is just the biproduct of this wonder, they will spend hours working with minerals, herbals and potions because of the '<em>marvellous transformations</em>' taking place rather than any kind of 'scientific curiosity' </p><p></p><p><strong>Fey-like</strong> Gnomes are more fey than dwarf and as such share the same alien mindset of the fey. They have a natural affinity for illusion - which means an affinity for distractions, misdirection and mischief- and thus like fey Gnomes often cause good-humoured mischief for the 'hell of it'- which the more concrete-minded big races can not understand and so Gnomes are often viewed as annoying and foolhardy. </p><p></p><p><strong>small</strong> Gnomes are small (and IMC never grow over 2 feet) yet they are 'builders' - they excavate their burrows and construct mines. This has required gnomes to develop certain techniques and tools to assist them to do what mediumsized races take for granted - hence Gnomes have a culture which values engineering skills. </p><p>In bigger society gnomes continue to rely on these skills - a gnome needs a grappling hook and rope just to <em>climb</em> up to the bar to buy a drink in a human-sized tavern, opening a door might need a system of jury-rigged ropes and pulleys and of course a single gnome is going to have to use everything available to win a fight against an enraged Orc...</p><p></p><p>Gnomes should have favoured class Druid - but BArd works well too imho</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1114616, member: 1125"] I love Gnomes and although the tinker model was a horrible DnD mistake all their little quirks 'fit' the image within my mind - you just need to remember that these are [i]clans[/i] of small, wise, fey-like creatures living in a medium-sized world. (oh and also that the adventuring gnome is a true anomally - even more so than the adventurer in general) [b]Wisdom[/b] Gnomes are inheritors of secret Wisdom (and should have a Wis+2 ), as a race they are 'in tune' with nature (hence speak with animals) able to discern things which bigger races miss. Because of this Gnomes move through life flowing with the natural rhythms, and full of wonder about the world and how it works. Alchemy is just the biproduct of this wonder, they will spend hours working with minerals, herbals and potions because of the '[i]marvellous transformations[/i]' taking place rather than any kind of 'scientific curiosity' [b]Fey-like[/b] Gnomes are more fey than dwarf and as such share the same alien mindset of the fey. They have a natural affinity for illusion - which means an affinity for distractions, misdirection and mischief- and thus like fey Gnomes often cause good-humoured mischief for the 'hell of it'- which the more concrete-minded big races can not understand and so Gnomes are often viewed as annoying and foolhardy. [b]small[/b] Gnomes are small (and IMC never grow over 2 feet) yet they are 'builders' - they excavate their burrows and construct mines. This has required gnomes to develop certain techniques and tools to assist them to do what mediumsized races take for granted - hence Gnomes have a culture which values engineering skills. In bigger society gnomes continue to rely on these skills - a gnome needs a grappling hook and rope just to [i]climb[/i] up to the bar to buy a drink in a human-sized tavern, opening a door might need a system of jury-rigged ropes and pulleys and of course a single gnome is going to have to use everything available to win a fight against an enraged Orc... Gnomes should have favoured class Druid - but BArd works well too imho [/QUOTE]
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