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<blockquote data-quote="Shadowlord" data-source="post: 1121665" data-attributes="member: 10445"><p>I'm not sure what to make of this post. Was it sarcastic? If not, which post were you talking about?</p><p></p><p>For those that wanna know, I'm gonna make my own rpg: setting, rules and stories. Never wanted to do that, but with what's currently available on the market, I don't have much choice. I'm looking forward to this thrilling project, but I'll do it step by step. </p><p>It's a more mythical place, yet it's not so historically correct (for starters, the continent doesn't look in no way like Earth). It's a struggle between law (sience) and chaos (magic) with both being able to be good & evil. Think of Elric / Stormbringer. But there's more than this law vs chaos but I'm not gonna tell it all here! It's just this theme that keeps everything from becoming a mess, there's a reason why things are as they are.</p><p></p><p>For ex elves are elves; ie mysterious fey that are hardly ever seen by humans. They aren't an uber-race. </p><p>Magic is mysterious, magical, intriguing, corrupting, and dangerous. Magic isn't bound in strict spells & rules like a sience.</p><p>On the other side there's sience that's growing. It's still primitive, so no electricity and such, but it allows for those cool inventions that Da Vinci drew 500 years ago. The setting is comparable to early renaissance, late medieval, thus 15th century. Think more of printing presses and gunpowder. </p><p>And what race is better at these then gnomes & dwarves?</p><p></p><p>I could go on & on, but lets say it's a combination of Chaosium's % skill system and Warhammer's chaos infested setting. There are other influences, like from GURPS (they have hostorically correct books) and Fallout (skills...). </p><p>So I must know where I'll place gnomes in this setting. Are they neutral like halflings in LOTR and do they not interfere with the world, or do they have the best of elves & dwarves? Like I said, I don't wanna mix everything, things must be consistent.</p></blockquote><p></p>
[QUOTE="Shadowlord, post: 1121665, member: 10445"] I'm not sure what to make of this post. Was it sarcastic? If not, which post were you talking about? For those that wanna know, I'm gonna make my own rpg: setting, rules and stories. Never wanted to do that, but with what's currently available on the market, I don't have much choice. I'm looking forward to this thrilling project, but I'll do it step by step. It's a more mythical place, yet it's not so historically correct (for starters, the continent doesn't look in no way like Earth). It's a struggle between law (sience) and chaos (magic) with both being able to be good & evil. Think of Elric / Stormbringer. But there's more than this law vs chaos but I'm not gonna tell it all here! It's just this theme that keeps everything from becoming a mess, there's a reason why things are as they are. For ex elves are elves; ie mysterious fey that are hardly ever seen by humans. They aren't an uber-race. Magic is mysterious, magical, intriguing, corrupting, and dangerous. Magic isn't bound in strict spells & rules like a sience. On the other side there's sience that's growing. It's still primitive, so no electricity and such, but it allows for those cool inventions that Da Vinci drew 500 years ago. The setting is comparable to early renaissance, late medieval, thus 15th century. Think more of printing presses and gunpowder. And what race is better at these then gnomes & dwarves? I could go on & on, but lets say it's a combination of Chaosium's % skill system and Warhammer's chaos infested setting. There are other influences, like from GURPS (they have hostorically correct books) and Fallout (skills...). So I must know where I'll place gnomes in this setting. Are they neutral like halflings in LOTR and do they not interfere with the world, or do they have the best of elves & dwarves? Like I said, I don't wanna mix everything, things must be consistent. [/QUOTE]
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