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How are GNOMES ?
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<blockquote data-quote="Zander" data-source="post: 2960433" data-attributes="member: 1364"><p>I suspect that Col Pladoh's original inspiration for gnomes came mainly from the gnome books by Huygen & Poortvliet and by the character Hugi in Poul Anderson's influential <em>Three Hearts and Three Lions</em> (even though the character is called a "dwarf", he has a great deal in common with 1E gnomes).</p><p></p><p>I too have been influenced by those sources as well as Paracelsus' original concept and think of gnomes as nature-loving, forest- or burrows-dwelling, lore/secret knowledge-keeping, magical, somewhat mischievous but well meaning fey-like beings. They're short, have big noses and most have white hair. Males grow beards of various lengths and usually but not always moustaches as well.</p><p></p><p>In D&D terms, I think gnomes should have both illusionist and druid as favoured classes. They should also be lore-keepers but I don't see them as entertainers/bards. On the contrary, they like to keep secrets and keep to themselves. They're not showy.</p><p></p><p>IMO the idea of gnomes as tinkerers doesn't fit the race at all. Technology and industry are in many ways anathema to magic and nature. Tinkerers are, if anything, the polar opposites of gnomes.</p></blockquote><p></p>
[QUOTE="Zander, post: 2960433, member: 1364"] I suspect that Col Pladoh's original inspiration for gnomes came mainly from the gnome books by Huygen & Poortvliet and by the character Hugi in Poul Anderson's influential [I]Three Hearts and Three Lions[/I] (even though the character is called a "dwarf", he has a great deal in common with 1E gnomes). I too have been influenced by those sources as well as Paracelsus' original concept and think of gnomes as nature-loving, forest- or burrows-dwelling, lore/secret knowledge-keeping, magical, somewhat mischievous but well meaning fey-like beings. They're short, have big noses and most have white hair. Males grow beards of various lengths and usually but not always moustaches as well. In D&D terms, I think gnomes should have both illusionist and druid as favoured classes. They should also be lore-keepers but I don't see them as entertainers/bards. On the contrary, they like to keep secrets and keep to themselves. They're not showy. IMO the idea of gnomes as tinkerers doesn't fit the race at all. Technology and industry are in many ways anathema to magic and nature. Tinkerers are, if anything, the polar opposites of gnomes. [/QUOTE]
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