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How are locks so hard to open?
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<blockquote data-quote="LordEntrails" data-source="post: 8806189" data-attributes="member: 6804070"><p>Thanks [USER=177]@Umbran[/USER] yea, that's pretty much what I meant.</p><p></p><p>If you have 15 hours to defeat a locked door. Why wouldn't you take a door apart or defeat it in one of numerous ways? I'm not going to go lookup and reference the rules, but yes, if there are no time constraints, and their are no consequences for failure (triggering a trap, breaking the lock, etc), then the rules do imply that the DM should not bother to have the PC make a roll. Just tell the PCs the results (and one can again imply that this would be akin to take 20.)</p><p></p><p>Since picking a lock is an action, and the rules do not say otherwise, then yes, you can pick a lock in one round, if you make the DC check. Therefore why would you spend longer and have a DC?</p><p></p><p>But anyways, that's how I run the game and why a DC 20 lock is not unusual or unrealistic. Everyone can do otherwise.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8806189, member: 6804070"] Thanks [USER=177]@Umbran[/USER] yea, that's pretty much what I meant. If you have 15 hours to defeat a locked door. Why wouldn't you take a door apart or defeat it in one of numerous ways? I'm not going to go lookup and reference the rules, but yes, if there are no time constraints, and their are no consequences for failure (triggering a trap, breaking the lock, etc), then the rules do imply that the DM should not bother to have the PC make a roll. Just tell the PCs the results (and one can again imply that this would be akin to take 20.) Since picking a lock is an action, and the rules do not say otherwise, then yes, you can pick a lock in one round, if you make the DC check. Therefore why would you spend longer and have a DC? But anyways, that's how I run the game and why a DC 20 lock is not unusual or unrealistic. Everyone can do otherwise. [/QUOTE]
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How are locks so hard to open?
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