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General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="mneme" data-source="post: 4963858" data-attributes="member: 59248"><p>Avengers are fine. They have their choice of ranged at wills, and all their ranged options are very, very good (yes, they lose the double-roll on RV, but it's still quite good, due to the temporary HP it grants. Or they can grab Bond of Censure, which while range 5 (though you can use items to boost the range, and should, given that at high levels the pull will be larger than the range!) -does- get the double roll and will yank the flier down to where the other melee characters can get at it (or you can action point attack it with an encounter or daily). Moreover, they have numerous teleporting and flying options they can use -- including paragon paths that provide all-day flight or flight on a charge.</p><p></p><p>Charisma Paladins OTOH, have big problems. Sure, they have the -option- for ranged encounters and dailys...but -no- good ranged basic, no ranged at wills...</p><p></p><p>Hmm. Shielding Swordmages might also be a problem (again, Int+Con = no ranged options), though swordmages do get a fair number of teleports, ranged or area powers, and do have a single ranged at will power (and a pull, at that), though with range 3, you'd need to boost it for it to have any usefulness against fliers.</p><p></p><p>Huh. You could make a not-horrible argument that Intelligent Blademaster (unlike Melee Training) lets you throw melee weapons using your Intelligence as a basic attack.</p></blockquote><p></p>
[QUOTE="mneme, post: 4963858, member: 59248"] Avengers are fine. They have their choice of ranged at wills, and all their ranged options are very, very good (yes, they lose the double-roll on RV, but it's still quite good, due to the temporary HP it grants. Or they can grab Bond of Censure, which while range 5 (though you can use items to boost the range, and should, given that at high levels the pull will be larger than the range!) -does- get the double roll and will yank the flier down to where the other melee characters can get at it (or you can action point attack it with an encounter or daily). Moreover, they have numerous teleporting and flying options they can use -- including paragon paths that provide all-day flight or flight on a charge. Charisma Paladins OTOH, have big problems. Sure, they have the -option- for ranged encounters and dailys...but -no- good ranged basic, no ranged at wills... Hmm. Shielding Swordmages might also be a problem (again, Int+Con = no ranged options), though swordmages do get a fair number of teleports, ranged or area powers, and do have a single ranged at will power (and a pull, at that), though with range 3, you'd need to boost it for it to have any usefulness against fliers. Huh. You could make a not-horrible argument that Intelligent Blademaster (unlike Melee Training) lets you throw melee weapons using your Intelligence as a basic attack. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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