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How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4966239" data-attributes="member: 82106"><p>These are all really good points which a DM should be taking into consideration. Of course not all DMs seem to be even this insightful and some are just spiteful, and some are just frightful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In any case it devolves down to not a weakness in the system, but just a matter of having a good DM. Bad DMs will muck things up one way or another.</p><p></p><p>@Stalker0 The problem isn't to do with powers. In fact powers COULD solve the issue. The issue is the same one that has always existed in D&D where you have a dependency on different skill sets for different weapons. In 2e a fighter with a high STR and a bow is equally hobbled because DEX still controlled to-hit bonuses with missile weapons and at higher levels the enhancement bonus of your weapon was still a major part of your chance to hit. Stats had a similar amount of effect on your attack bonus and so did magic etc as it does in 4e. Thus a 2e fighter with a bow is really no better off than a 4e fighter with a bow. </p><p></p><p>At least in 4e it is theoretically possible within the design of the game to write a power which gets the fighter around part of the issue by making it a STR vs AC attack. Nothing is going to particularly solve the "I can't afford a magic bow I use once a year" problem. Either you have one or you don't and that has nothing to do with powers.</p><p></p><p>As a design issue solving this IMHO is as bad as not solving it since the implication is you now have to let every PC be essentially at par with a variety of weapons. How then would one character excel with a specific style of fighting? If they can excel at one specific style, then that will be the baseline for performance in that style and the "ordinary" guys are still lame at it by comparison. Its not a solvable issue and 4e is no better or worse than any other system in this regard.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4966239, member: 82106"] These are all really good points which a DM should be taking into consideration. Of course not all DMs seem to be even this insightful and some are just spiteful, and some are just frightful ;) In any case it devolves down to not a weakness in the system, but just a matter of having a good DM. Bad DMs will muck things up one way or another. @Stalker0 The problem isn't to do with powers. In fact powers COULD solve the issue. The issue is the same one that has always existed in D&D where you have a dependency on different skill sets for different weapons. In 2e a fighter with a high STR and a bow is equally hobbled because DEX still controlled to-hit bonuses with missile weapons and at higher levels the enhancement bonus of your weapon was still a major part of your chance to hit. Stats had a similar amount of effect on your attack bonus and so did magic etc as it does in 4e. Thus a 2e fighter with a bow is really no better off than a 4e fighter with a bow. At least in 4e it is theoretically possible within the design of the game to write a power which gets the fighter around part of the issue by making it a STR vs AC attack. Nothing is going to particularly solve the "I can't afford a magic bow I use once a year" problem. Either you have one or you don't and that has nothing to do with powers. As a design issue solving this IMHO is as bad as not solving it since the implication is you now have to let every PC be essentially at par with a variety of weapons. How then would one character excel with a specific style of fighting? If they can excel at one specific style, then that will be the baseline for performance in that style and the "ordinary" guys are still lame at it by comparison. Its not a solvable issue and 4e is no better or worse than any other system in this regard. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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