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General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4966354" data-attributes="member: 59057"><p>Ok, i didn´t check if it can hover, this will help him a bit.</p><p> </p><p>But actually, you have pointed out a lot of reasons why using a battlemap isn´t the A and O for a game.</p><p>It makes you think judging distances and heights is so easy... You can go for this tactics and it starts beeing really unfun. Within the rules, diagonals are the same as height, so it is easier for the dragon to stay at the same height... and not having to actually follow the players or go up and down a bit helps making the fight even more boring and static.</p><p> </p><p>Designing and running the encounter from a book is the same. If you have an encounter in the book which tells you to kill your players on an open plane, you should consider using the adventure on the dust bin.</p><p> </p><p>And you should also not use every monsters like a super intelligent tactician. Some are just brutes which try to have a good meal. (at least at first glance)</p><p> </p><p>Bringing items to ground the dragon is a good idea however. And if a monster recognizes that the players can´t harm it at the distance, it should fall back to this tactic. But not straight from the beginning... (maybe if you encounter an adult dragon who has learned not to close in with adventuring parties, but usually this dragon will search for an easier target.)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4966354, member: 59057"] Ok, i didn´t check if it can hover, this will help him a bit. But actually, you have pointed out a lot of reasons why using a battlemap isn´t the A and O for a game. It makes you think judging distances and heights is so easy... You can go for this tactics and it starts beeing really unfun. Within the rules, diagonals are the same as height, so it is easier for the dragon to stay at the same height... and not having to actually follow the players or go up and down a bit helps making the fight even more boring and static. Designing and running the encounter from a book is the same. If you have an encounter in the book which tells you to kill your players on an open plane, you should consider using the adventure on the dust bin. And you should also not use every monsters like a super intelligent tactician. Some are just brutes which try to have a good meal. (at least at first glance) Bringing items to ground the dragon is a good idea however. And if a monster recognizes that the players can´t harm it at the distance, it should fall back to this tactic. But not straight from the beginning... (maybe if you encounter an adult dragon who has learned not to close in with adventuring parties, but usually this dragon will search for an easier target.) [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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