Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4968043" data-attributes="member: 2011"><p>Fleeing is a good strategy if it can work.</p><p></p><p>Our group had one of the outside Kobolds from the first encounter flee into the caves and when the PCs entered (without taking a rest because they did not want this Kobold to warn others), the foes inside were ready. Our group also had one of the players use his Encounter class and racial powers in the outside encounter, even though they weren't really needed (his rationale was that every single Encounter power was always supposed to be used in every single encounter, an early 4E player misconception). Even though I had Irontooth and some of the other Kobolds come around the outside of the cave (and hence, enter the fight 3 or 4 rounds later), the PCs ended up getting surrounded and quickly trounced.</p><p></p><p>There were 13 foes outside and 17 foes inside in a scenario effectively designed for starting players and first level PCs (so yes, tough scenarios for when players are not quite familiar with the game system and its nuances is not really good adventure design either, IMO).</p><p></p><p>So sure, if the DM plays it like WOW where foes 20 feet away will not attack until attacked, it's pretty easy. If played plausibly (since most foes can see or hear many of the PCs a high percentage of the time), the PCs are outnumbered by 3 to 1 in two back to back encounters and the second encounter had 10 same level minions, 3 same level normal foes, 2 n+1 foes, and 2 n+2 foes.</p><p></p><p>Note: Our players also were extremely lucky in the outside encounter, hitting probably 80% of the time due to sheer luck. So when they headed into the caves, they were not bloodied or in need of a rest other than a few encounter powers. As players, they did not yet have the experience to tell them whether to rest up or not, they were concerned with the tactical element of stopping a fleeing foe of warning others. A typical concern that the designers should be aware of if they playtested the module to any significant extent.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4968043, member: 2011"] Fleeing is a good strategy if it can work. Our group had one of the outside Kobolds from the first encounter flee into the caves and when the PCs entered (without taking a rest because they did not want this Kobold to warn others), the foes inside were ready. Our group also had one of the players use his Encounter class and racial powers in the outside encounter, even though they weren't really needed (his rationale was that every single Encounter power was always supposed to be used in every single encounter, an early 4E player misconception). Even though I had Irontooth and some of the other Kobolds come around the outside of the cave (and hence, enter the fight 3 or 4 rounds later), the PCs ended up getting surrounded and quickly trounced. There were 13 foes outside and 17 foes inside in a scenario effectively designed for starting players and first level PCs (so yes, tough scenarios for when players are not quite familiar with the game system and its nuances is not really good adventure design either, IMO). So sure, if the DM plays it like WOW where foes 20 feet away will not attack until attacked, it's pretty easy. If played plausibly (since most foes can see or hear many of the PCs a high percentage of the time), the PCs are outnumbered by 3 to 1 in two back to back encounters and the second encounter had 10 same level minions, 3 same level normal foes, 2 n+1 foes, and 2 n+2 foes. Note: Our players also were extremely lucky in the outside encounter, hitting probably 80% of the time due to sheer luck. So when they headed into the caves, they were not bloodied or in need of a rest other than a few encounter powers. As players, they did not yet have the experience to tell them whether to rest up or not, they were concerned with the tactical element of stopping a fleeing foe of warning others. A typical concern that the designers should be aware of if they playtested the module to any significant extent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
Top