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General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="KarinsDad" data-source="post: 4971616" data-attributes="member: 2011"><p>I think everything is situationally dependent.</p><p></p><p>Like Jhaelen's example, the DM has to adjust the encounter so that the unfun part is less of an issue.</p><p></p><p>I could see a running attack by a Blue Dragon where the PCs have to go from shelter point to shelter point over many sessions as a lot of fun. It would be a challenge that once accomplished by the players would be remembered for years, just because of how difficult it was at the time. If the DM runs it straight up without helping the PCs at all, then it would be great fun. The DM has to be careful in such a scenario. For example, if the PCs get attacked by other foes, they have to be less threatening than normal and are only a major threat because the Dragon comes in and strafes the PCs for a half a dozen rounds. And have the Dragon attack both PCs and NPCs, just to get to the PCs is also fun. Ending this up with the PCs chasing the Dragon back to it's lair in order to finish it off (PCs have a lot more ways to heal than Dragons, especially between encounters, so eventually, they would wear it down) and looting it's massive treasure is the heart of DND.</p><p></p><p>The major thing about the Blue Dragon, I think, is that it's not designed for a more typical encounter straight out of the box. The DM has to put some thought into it so as to make the Dragon seem alive and not yet another same ole same ole encounter.</p><p></p><p>"Blue Dragon, yup, killed one of those in a mine where it couldn't get away." </p><p></p><p>The DM should avoid that. It's just not written in the Monster Manual, so many DMs, until they come to various forums, might not figure that out ahead of time.</p><p></p><p>In fact, that's the great thing about these forums. I now have a Blue Dragon encounter in my head that I will be springing on the PCs early next year. I never would have thought of it if wasn't for this thread.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4971616, member: 2011"] I think everything is situationally dependent. Like Jhaelen's example, the DM has to adjust the encounter so that the unfun part is less of an issue. I could see a running attack by a Blue Dragon where the PCs have to go from shelter point to shelter point over many sessions as a lot of fun. It would be a challenge that once accomplished by the players would be remembered for years, just because of how difficult it was at the time. If the DM runs it straight up without helping the PCs at all, then it would be great fun. The DM has to be careful in such a scenario. For example, if the PCs get attacked by other foes, they have to be less threatening than normal and are only a major threat because the Dragon comes in and strafes the PCs for a half a dozen rounds. And have the Dragon attack both PCs and NPCs, just to get to the PCs is also fun. Ending this up with the PCs chasing the Dragon back to it's lair in order to finish it off (PCs have a lot more ways to heal than Dragons, especially between encounters, so eventually, they would wear it down) and looting it's massive treasure is the heart of DND. The major thing about the Blue Dragon, I think, is that it's not designed for a more typical encounter straight out of the box. The DM has to put some thought into it so as to make the Dragon seem alive and not yet another same ole same ole encounter. "Blue Dragon, yup, killed one of those in a mine where it couldn't get away." The DM should avoid that. It's just not written in the Monster Manual, so many DMs, until they come to various forums, might not figure that out ahead of time. In fact, that's the great thing about these forums. I now have a Blue Dragon encounter in my head that I will be springing on the PCs early next year. I never would have thought of it if wasn't for this thread. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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