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General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="keterys" data-source="post: 4972999" data-attributes="member: 43019"><p>In fact, no. It was actually a straight out advantage to get through faster.</p><p></p><p>And I don't know that I'd expect the Knock ritual to _not_ be a loud noise that might attract guards. It's 10 minutes of something, with probable chanting and ritual components, followed by an obvious glowing blue light, then a glowing door. It also costs 35g and a healing surge. And that healing surge can actually be a big deal for many of the characters who get ritual casting and Arcana.</p><p></p><p>In comparison, crowbaring open the door might take a single standard action (6 seconds) and create one source of noise quickly gone. No money. No surge. Far less time. No more attention.</p><p></p><p>There are times when you don't want to risk damaging contents or something similar, but Knock straight out costs too much in terms of time and components as far as I'm concerned. I'd happily drop it to just an Arcana check or Thievery + 5, instead of Arcana + 5, make it 1 minute and 10g.</p></blockquote><p></p>
[QUOTE="keterys, post: 4972999, member: 43019"] In fact, no. It was actually a straight out advantage to get through faster. And I don't know that I'd expect the Knock ritual to _not_ be a loud noise that might attract guards. It's 10 minutes of something, with probable chanting and ritual components, followed by an obvious glowing blue light, then a glowing door. It also costs 35g and a healing surge. And that healing surge can actually be a big deal for many of the characters who get ritual casting and Arcana. In comparison, crowbaring open the door might take a single standard action (6 seconds) and create one source of noise quickly gone. No money. No surge. Far less time. No more attention. There are times when you don't want to risk damaging contents or something similar, but Knock straight out costs too much in terms of time and components as far as I'm concerned. I'd happily drop it to just an Arcana check or Thievery + 5, instead of Arcana + 5, make it 1 minute and 10g. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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