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How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4973173" data-attributes="member: 82106"><p>Given that we as DMs and players have NO idea how magic actually works in the game world inconsistency is a non-issue. If you wanted a rationalization then here it is though. Shield is just a hand gesture that creates a little "puff of force" that deflects an attack. For a few seconds after you cast the spell you can basically wave your hand and knock a sword or arrow off target a bit. Tenser's disk is a totally different thing, its a controllable (in fact semi-autonomous) long lasting magical effect. I don't see where there is any inconsistency. If there WERE some inconsistency then I issue forth some DM contrived mumbo-jumbo about "it takes a while to get the attention of the archritarcs that make TD work" or whatever. </p><p></p><p>I'm still not sold on why a TD should be instantly castable. Its making the wizard Mr Answer Guy all over again. Why have a guy that can use a rope well and climb well if a quick TD will solve the problem? Same with knock. Why bother to have a rogue that can pick locks, just use a standard action and pop that lock open. </p><p></p><p>As it is now there's a trade off. Cast a ritual which takes time and money, OR let the rogue do it. If a guy falls in the raging river, then have someone climb down and rescue him while he's snagged on a rock (skill challenge).</p><p></p><p>Also I just don't usually see 10 minutes as being a huge amount of time. If the party has noone actively out there looking for them and alerted then 10 minutes is nothing much. Even if you just raised an alarm REALISTICALLY its tough for an organized response to happen instantly. Its nice in theory to think the guys in the next room pour out in 3 rounds and join a fight etc, but watch a bunch of firemen when a call comes into the firehouse. They're ready to go and its still 2-3 minutes before they're out the door. Things don't happen as fast as people imagine. 10 minutes to cast a ritual is not usually a show stopper. What it does stop is making the wizard Mr Answer Guy again. </p><p></p><p>Are all casting times/costs for rituals exactly ideal? No, maybe not, but honestly they are reasonable. I know the group I DM uses rituals. Not tons of them all the time, but they definitely get a bit of use and I think one big reason they don't see more use is just force of habit. Players are used to casting spells, not thinking ahead and using rituals ahead of time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4973173, member: 82106"] Given that we as DMs and players have NO idea how magic actually works in the game world inconsistency is a non-issue. If you wanted a rationalization then here it is though. Shield is just a hand gesture that creates a little "puff of force" that deflects an attack. For a few seconds after you cast the spell you can basically wave your hand and knock a sword or arrow off target a bit. Tenser's disk is a totally different thing, its a controllable (in fact semi-autonomous) long lasting magical effect. I don't see where there is any inconsistency. If there WERE some inconsistency then I issue forth some DM contrived mumbo-jumbo about "it takes a while to get the attention of the archritarcs that make TD work" or whatever. I'm still not sold on why a TD should be instantly castable. Its making the wizard Mr Answer Guy all over again. Why have a guy that can use a rope well and climb well if a quick TD will solve the problem? Same with knock. Why bother to have a rogue that can pick locks, just use a standard action and pop that lock open. As it is now there's a trade off. Cast a ritual which takes time and money, OR let the rogue do it. If a guy falls in the raging river, then have someone climb down and rescue him while he's snagged on a rock (skill challenge). Also I just don't usually see 10 minutes as being a huge amount of time. If the party has noone actively out there looking for them and alerted then 10 minutes is nothing much. Even if you just raised an alarm REALISTICALLY its tough for an organized response to happen instantly. Its nice in theory to think the guys in the next room pour out in 3 rounds and join a fight etc, but watch a bunch of firemen when a call comes into the firehouse. They're ready to go and its still 2-3 minutes before they're out the door. Things don't happen as fast as people imagine. 10 minutes to cast a ritual is not usually a show stopper. What it does stop is making the wizard Mr Answer Guy again. Are all casting times/costs for rituals exactly ideal? No, maybe not, but honestly they are reasonable. I know the group I DM uses rituals. Not tons of them all the time, but they definitely get a bit of use and I think one big reason they don't see more use is just force of habit. Players are used to casting spells, not thinking ahead and using rituals ahead of time. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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