Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4974443" data-attributes="member: 43019"><p>I don't. I actually meant that if you wanted it instant (so that you could use it for things like, say, being able to cart away a dead or dying ally in combat, get over a piece of harmful terrain, prop up a falling statue, that kind of thing, I imagine), you should reduce the power of the base ritual. Since Tenser's Disc is a great ritual, as written, and earlier I said that at high level it's worth casting every day.</p><p></p><p>And 35g and 1 healing surge per lock _attempt_ already does that. In fact, not dealing with traps already does that. Even in previous editions, Knock didn't trump lockpicks, because locks were no big deal.</p><p></p><p>And if by 'in encounters' you mean 'in combat' then the 1 minute time I suggested does _that_ too.</p><p></p><p>Again, I'm not the guy who suggested instant rituals.</p><p></p><p>And other than for item enchant/transferral/disenchantment, it would have instead been in the couple of modules where I've seen the rituals Tenser's Disc and Knock tried to use to solve problems:</p><p>'I cast a ritual.'</p><p>'DM: How long does it take?'</p><p>'10 minutes'</p><p>'DM: Okay, anyone else want to solve the problem before he wastes his time and spell components?'</p><p></p><p>I wasn't talking about Thievery. I was talking about the 'Crowbar' skill. And fwiw, my artificer with thievery still has the Knock ritual. It was on a ritual book. I learned it. If I ever chose to cast it - and it'd need to be a lock that I couldn't get through on a 34 (+14 after bonuses, take 20), but thought was worth trying by rolling +20s at 35g and a surge each _and_ thought wasn't worth just destroying the lock.</p><p></p><p>Knock isn't superior if you're worried about time. Or noise. Or expense. It's _only_ superior if you can't stand to break the lock you're going through _and_ can't use Thievery. Since opening a lock doesn't require training in the skill, that also means that the, say, archer who picked up thieves tools can 'take 20' (in one fifth the time required for the ritual) and get through any tier appropriate lock. </p><p></p><p>Oh, I have no particular intention of ever casting Knock. Even without access to someone with Thievery, Knock is so badly designed that its usability is minimal. Which is my point. There _are_ some good rituals, but Knock is a fantastic example of a _bad_ one. Which is partially what we were discussing (we have wandered far afield indeed).</p></blockquote><p></p>
[QUOTE="keterys, post: 4974443, member: 43019"] I don't. I actually meant that if you wanted it instant (so that you could use it for things like, say, being able to cart away a dead or dying ally in combat, get over a piece of harmful terrain, prop up a falling statue, that kind of thing, I imagine), you should reduce the power of the base ritual. Since Tenser's Disc is a great ritual, as written, and earlier I said that at high level it's worth casting every day. And 35g and 1 healing surge per lock _attempt_ already does that. In fact, not dealing with traps already does that. Even in previous editions, Knock didn't trump lockpicks, because locks were no big deal. And if by 'in encounters' you mean 'in combat' then the 1 minute time I suggested does _that_ too. Again, I'm not the guy who suggested instant rituals. And other than for item enchant/transferral/disenchantment, it would have instead been in the couple of modules where I've seen the rituals Tenser's Disc and Knock tried to use to solve problems: 'I cast a ritual.' 'DM: How long does it take?' '10 minutes' 'DM: Okay, anyone else want to solve the problem before he wastes his time and spell components?' I wasn't talking about Thievery. I was talking about the 'Crowbar' skill. And fwiw, my artificer with thievery still has the Knock ritual. It was on a ritual book. I learned it. If I ever chose to cast it - and it'd need to be a lock that I couldn't get through on a 34 (+14 after bonuses, take 20), but thought was worth trying by rolling +20s at 35g and a surge each _and_ thought wasn't worth just destroying the lock. Knock isn't superior if you're worried about time. Or noise. Or expense. It's _only_ superior if you can't stand to break the lock you're going through _and_ can't use Thievery. Since opening a lock doesn't require training in the skill, that also means that the, say, archer who picked up thieves tools can 'take 20' (in one fifth the time required for the ritual) and get through any tier appropriate lock. Oh, I have no particular intention of ever casting Knock. Even without access to someone with Thievery, Knock is so badly designed that its usability is minimal. Which is my point. There _are_ some good rituals, but Knock is a fantastic example of a _bad_ one. Which is partially what we were discussing (we have wandered far afield indeed). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
Top