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General Tabletop Discussion
*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="KarinsDad" data-source="post: 4974499" data-attributes="member: 2011"><p>Actually, I changed the monetary system first before anything else for 4E. I've always had a problem with the difference between high and low level treasure deltas.</p><p></p><p>The difference between a first level magic item in the book and a 30th level item is a factor of 8680 to 1.</p><p></p><p>In my house rules, it's 800 to 1.</p><p></p><p>That significantly increases the number of levels before a given item is pocket change.</p><p></p><p>And at Epic level, I have no problem with a pocket change Knock spell. The scale is Epic at that level. Pedestrian solutions should no longer apply. The 10 foot pole should be a thing of the distant past for the players at that point. PCs should blast their ways through dungeon walls with Passwall or blast their way through dungeon doors with Knock at those levels. IMO.</p><p></p><p></p><p>I find it hillarious to consider 5 25th level demigod-like PCs with their shiny magic items and their artifacts, all standing around bored and impatient, waiting for 10 minutes for the Druid to cast an Animal Messager ritual. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>"Would you get on with it??? The volcano is going to blow at any minute."</p><p></p><p>The mental image is priceless.</p><p></p><p></p><p>I consider the lack of quick miscellaneous minor spells a major design flaw and omission to the 4E rules, so I fixed it for my game. Shrug.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4974499, member: 2011"] Actually, I changed the monetary system first before anything else for 4E. I've always had a problem with the difference between high and low level treasure deltas. The difference between a first level magic item in the book and a 30th level item is a factor of 8680 to 1. In my house rules, it's 800 to 1. That significantly increases the number of levels before a given item is pocket change. And at Epic level, I have no problem with a pocket change Knock spell. The scale is Epic at that level. Pedestrian solutions should no longer apply. The 10 foot pole should be a thing of the distant past for the players at that point. PCs should blast their ways through dungeon walls with Passwall or blast their way through dungeon doors with Knock at those levels. IMO. I find it hillarious to consider 5 25th level demigod-like PCs with their shiny magic items and their artifacts, all standing around bored and impatient, waiting for 10 minutes for the Druid to cast an Animal Messager ritual. :lol: "Would you get on with it??? The volcano is going to blow at any minute." The mental image is priceless. I consider the lack of quick miscellaneous minor spells a major design flaw and omission to the 4E rules, so I fixed it for my game. Shrug. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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