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*Pathfinder & Starfinder
How are melee characters expected to deal with flying creatures?
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<blockquote data-quote="KarinsDad" data-source="post: 4974627" data-attributes="member: 2011"><p>Obsolete?</p><p></p><p>See, that's where your argument falls apart.</p><p></p><p>You <strong>assume</strong> that the Ritual Caster using Knock once in two levels (the amount someone might want to spend ritual fees for in combat for that particular ritual) somehow invalidates the fun of the player using the Lock Picking portion of Thievery five or more times a level. And it does nothing to the Find Traps portion of Thievery.</p><p></p><p>"Ooh. The Rogue was busy in combat, so the Sorcerer rushed over and unlocked the door in combat.</p><p></p><p>I hope the player of the Rogue doesn't go home and cry."</p><p></p><p>That's what your POV sounds like.</p><p></p><p>Sorry, but it sounds totally whiny. As if the player of the Rogue is <strong>entitled</strong> to have the <strong>only</strong> PC that can open the locked door. It's not as if the Sorcerer will be creating 50 such ritual scrolls when there are so many other ritual scrolls that he might want as well.</p><p></p><p></p><p></p><p>Quite frankly, this already happens in the game system.</p><p></p><p>My Rogue PC takes Perception. I'm at +12 with it. A different non-Rogue PC takes Perception, but he min maxes it and he is at +19.</p><p></p><p>Doesn't that still make my player feel a bit inadequate in a situation for which his role might be well suited?</p><p></p><p></p><p>Your imbalance claim and you lack of fun claim are assumptions. You assume that players won't have fun if the spell casters pulls out a ritual scroll in combat once in a while.</p><p></p><p>I call horse hockey on these assumptions.</p><p></p><p>Your claim boils down to claiming that people who play the game with the core rules have more fun playing the game then the people playing in my campaign.</p><p></p><p>My game is unfair. My game is unbalanced. My game is unfun.</p><p></p><p>What a load of crap.</p><p></p><p>This is like claiming that the only people who have fun playing DND is 4E players, not 3.5 players.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4974627, member: 2011"] Obsolete? See, that's where your argument falls apart. You [b]assume[/b] that the Ritual Caster using Knock once in two levels (the amount someone might want to spend ritual fees for in combat for that particular ritual) somehow invalidates the fun of the player using the Lock Picking portion of Thievery five or more times a level. And it does nothing to the Find Traps portion of Thievery. "Ooh. The Rogue was busy in combat, so the Sorcerer rushed over and unlocked the door in combat. I hope the player of the Rogue doesn't go home and cry." That's what your POV sounds like. Sorry, but it sounds totally whiny. As if the player of the Rogue is [b]entitled[/b] to have the [b]only[/b] PC that can open the locked door. It's not as if the Sorcerer will be creating 50 such ritual scrolls when there are so many other ritual scrolls that he might want as well. Quite frankly, this already happens in the game system. My Rogue PC takes Perception. I'm at +12 with it. A different non-Rogue PC takes Perception, but he min maxes it and he is at +19. Doesn't that still make my player feel a bit inadequate in a situation for which his role might be well suited? Your imbalance claim and you lack of fun claim are assumptions. You assume that players won't have fun if the spell casters pulls out a ritual scroll in combat once in a while. I call horse hockey on these assumptions. Your claim boils down to claiming that people who play the game with the core rules have more fun playing the game then the people playing in my campaign. My game is unfair. My game is unbalanced. My game is unfun. What a load of crap. This is like claiming that the only people who have fun playing DND is 4E players, not 3.5 players. [/QUOTE]
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How are melee characters expected to deal with flying creatures?
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