Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Are Orcs Different In Your World? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 8753376" data-attributes="member: 54364"><p>The one (recent) campaign I've run in which orcs feature is set in Greyhawk. It started about 25 years after the Greyhawk Wars and has moved on about 5-6 years from that.</p><p></p><p>I have the kept the broad geopolitics much the same as canon. (I mean, why else use a published setting?) But the details, the why's and how's, are different. So yes, the Pomarj is a militaristic, expansionist nation. But the Lord of the Pomarj (still Turosh Mak) has his reasons for being like this. Some of it is his ego, some of it a genuine desire to make a better world for orcs. Turosh Mak is trying to centralise all power and he's created a cult of personality around himself. But his methods are not entirely welcome among the tribes that make up the kingdom. In fact one tribe, the one a PC comes from, has left the federation. Well, this tribe considers the Pomarj a federation of tribes, Turosh Mak considers it a kingdom with him the king. </p><p></p><p>Greyhawk City has taken a lot of refugees/immigrants since the end of the Wars. Many of them are orcs and goblins. They have settled in a new suburb on the north end of the city called Orctown. (What the goblins think of this naming convention has not yet come up in play.) My depictions of Orctown have focussed on tropes of immigrant populations in big cities. So yes, there's poverty and crime. There's official and not so official racism; a sense of "us vs. them" on all sides. There's also a strong sense of community. The PCs have based themselves in Orctown and have become champions of the community. They used their celebrity to support enfranchising Orctown. They have also used their phenomenal PC wealth to invest in business in the neighbourhood creating jobs and bringing money to the area.</p><p></p><p>The orcs and goblins in Greyhawk are refugees from the Bandit Kingdoms and other parts of what is now the Empire of Iuz. As the empire expanded not everyone wanted to become a foot soldier of evil. Those who could fled to Greyhawk (and also the City of Dyvers.) Those who stayed, for whatever reason, get to "enjoy" life under a crazed tiefling/demigod warlord. The campaign has spent a little time in the southern marches of Iuz' empire and I played up the chaos, the poverty, the desperation of the people that comes from living in a society<sic> which is based on "everyone for themselves." </p><p></p><p>The last major Orcish society we know of has only been mentioned briefly, the Orc Reich. The PCs met some merchants from there and I made up some stuff on the fly. Basically it's a large, fairly standard DnD style kingdom, with a majority orcish population.</p><p></p><p>TL;DR: they're people.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8753376, member: 54364"] The one (recent) campaign I've run in which orcs feature is set in Greyhawk. It started about 25 years after the Greyhawk Wars and has moved on about 5-6 years from that. I have the kept the broad geopolitics much the same as canon. (I mean, why else use a published setting?) But the details, the why's and how's, are different. So yes, the Pomarj is a militaristic, expansionist nation. But the Lord of the Pomarj (still Turosh Mak) has his reasons for being like this. Some of it is his ego, some of it a genuine desire to make a better world for orcs. Turosh Mak is trying to centralise all power and he's created a cult of personality around himself. But his methods are not entirely welcome among the tribes that make up the kingdom. In fact one tribe, the one a PC comes from, has left the federation. Well, this tribe considers the Pomarj a federation of tribes, Turosh Mak considers it a kingdom with him the king. Greyhawk City has taken a lot of refugees/immigrants since the end of the Wars. Many of them are orcs and goblins. They have settled in a new suburb on the north end of the city called Orctown. (What the goblins think of this naming convention has not yet come up in play.) My depictions of Orctown have focussed on tropes of immigrant populations in big cities. So yes, there's poverty and crime. There's official and not so official racism; a sense of "us vs. them" on all sides. There's also a strong sense of community. The PCs have based themselves in Orctown and have become champions of the community. They used their celebrity to support enfranchising Orctown. They have also used their phenomenal PC wealth to invest in business in the neighbourhood creating jobs and bringing money to the area. The orcs and goblins in Greyhawk are refugees from the Bandit Kingdoms and other parts of what is now the Empire of Iuz. As the empire expanded not everyone wanted to become a foot soldier of evil. Those who could fled to Greyhawk (and also the City of Dyvers.) Those who stayed, for whatever reason, get to "enjoy" life under a crazed tiefling/demigod warlord. The campaign has spent a little time in the southern marches of Iuz' empire and I played up the chaos, the poverty, the desperation of the people that comes from living in a society<sic> which is based on "everyone for themselves." The last major Orcish society we know of has only been mentioned briefly, the Orc Reich. The PCs met some merchants from there and I made up some stuff on the fly. Basically it's a large, fairly standard DnD style kingdom, with a majority orcish population. TL;DR: they're people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Are Orcs Different In Your World? (+)
Top