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How Are Orcs Different In Your World? (+)
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<blockquote data-quote="Voadam" data-source="post: 8754145" data-attributes="member: 2209"><p>In 3e I turned them a bit more Tolkien by having them be subtype goblin and orcish being a dialect of goblin. Still the traditional orc and goblin pantheon enmity with Gruumsh and Maglubiyet, but very related. I also played around with the LE/CE nature of orcs by having an army of a half million orcs attack the planar gate city of Rigus that connects Concordant Opposition to Acheron and which I populated with hundreds of thousands of hobgoblins.</p><p></p><p>In pathfinder I went 40K Ork with them being green skinned, using "choppas" and leaning in on biological aggression.</p><p></p><p>I remember one pathfinder fight going "Seven damage, you decapitate the Ork! [the PC grinned and cheered] Now on its turn it swings at you . . .[PC gives a startled double take]" The orc extra round of fighting after being knocked to negatives paid off narratively very well.</p><p></p><p>I also had a thing where the orcs the party met came from multiple cultures but kept worshipping one eyed gods. Gruumsh, Odin, Balor, Vecna, Talos, etc.</p><p></p><p>In my 5e Carrion Crown adventure path conversion I had orcs be a big cultural and historical influence with multiple conquering of Ustalav or parts of it and being repulsed to the Belkzen badlands throughout the timeline with a major military border being a big deal for the Ustalavan principality. One of the PCs was a half-orc, culturally and narratively a full orc from the badlands who worked for an Ustalavan professor as a secretary. Class barbarian, background secretary. She modelled her orc culture on Klingons which I went with and we had great fun with it.</p><p></p><p>In my current 5e Iron Gods Thundarr the barbarian/Mad Max style adventure path conversion game orcs are a big faction in the second module which I am running now and the ones they have been dealing with have been pretty straight and traditional, with a religious switch from a normal orcish pantheon to a cult following an insane AI monster truck. It fits the Beyond Thunderdome feel of the part of the AP we are in.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8754145, member: 2209"] In 3e I turned them a bit more Tolkien by having them be subtype goblin and orcish being a dialect of goblin. Still the traditional orc and goblin pantheon enmity with Gruumsh and Maglubiyet, but very related. I also played around with the LE/CE nature of orcs by having an army of a half million orcs attack the planar gate city of Rigus that connects Concordant Opposition to Acheron and which I populated with hundreds of thousands of hobgoblins. In pathfinder I went 40K Ork with them being green skinned, using "choppas" and leaning in on biological aggression. I remember one pathfinder fight going "Seven damage, you decapitate the Ork! [the PC grinned and cheered] Now on its turn it swings at you . . .[PC gives a startled double take]" The orc extra round of fighting after being knocked to negatives paid off narratively very well. I also had a thing where the orcs the party met came from multiple cultures but kept worshipping one eyed gods. Gruumsh, Odin, Balor, Vecna, Talos, etc. In my 5e Carrion Crown adventure path conversion I had orcs be a big cultural and historical influence with multiple conquering of Ustalav or parts of it and being repulsed to the Belkzen badlands throughout the timeline with a major military border being a big deal for the Ustalavan principality. One of the PCs was a half-orc, culturally and narratively a full orc from the badlands who worked for an Ustalavan professor as a secretary. Class barbarian, background secretary. She modelled her orc culture on Klingons which I went with and we had great fun with it. In my current 5e Iron Gods Thundarr the barbarian/Mad Max style adventure path conversion game orcs are a big faction in the second module which I am running now and the ones they have been dealing with have been pretty straight and traditional, with a religious switch from a normal orcish pantheon to a cult following an insane AI monster truck. It fits the Beyond Thunderdome feel of the part of the AP we are in. [/QUOTE]
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