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General Tabletop Discussion
*Dungeons & Dragons
how are stories infused with a race?
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<blockquote data-quote="aco175" data-source="post: 8512484" data-attributes="member: 27385"><p>A niche is something that other races are not good at or traditionally think of. Some of this falls into stereotypes as well. Dwarves are gruff smiths that do not get along with orcs and elves. They make good fighters and have strong family ties. Elves are good mages, live long, and look down on others because they are arrogant or pity their short lives. Etc...</p><p></p><p>There is also a problem with role the further you get away from default human. Halflings are small humans basically. Easy enough to add some role like farmers and like comfort even though they are brave and make good thieves. A goblin or orc can become a PC easier than some other monsters since they are humanish with two arms and legs, have a language that can be common, and arguably have some morals and alignment that can be chosen. Many people may just play an orc more like a human instead of what an orc is. It is hard for players to not be human and bring our norms to the game race.</p><p></p><p>The race proposed in the OP is another step away from human than even a goblin and is more like the thi-kreen of Dark Sun. Traditionally they would be monsters, so there needs to be something to make them fit into the world. Maybe they are adaptable in that they can change their bodies and minds as they grow to fill more roles. Some are great fighters and can use specialized weapons while others focus on artificing and can make devices to help defend their towns. </p><p></p><p> Maybe this is how they came to the world. A portal allowed them to come and help a human town defend from something and now they are tolerated in that town. Over the last 100 years, their ability to morph into good fighters helps the neighboring region in defeating the original threat, while their artificers help with food shortages. They now have learned religion from their human neighbors and spellcasting that boosts other things you need. Seems like there would be an underground thieves' guild from them with some resenting coming here and seek to either dominate or just get by.</p></blockquote><p></p>
[QUOTE="aco175, post: 8512484, member: 27385"] A niche is something that other races are not good at or traditionally think of. Some of this falls into stereotypes as well. Dwarves are gruff smiths that do not get along with orcs and elves. They make good fighters and have strong family ties. Elves are good mages, live long, and look down on others because they are arrogant or pity their short lives. Etc... There is also a problem with role the further you get away from default human. Halflings are small humans basically. Easy enough to add some role like farmers and like comfort even though they are brave and make good thieves. A goblin or orc can become a PC easier than some other monsters since they are humanish with two arms and legs, have a language that can be common, and arguably have some morals and alignment that can be chosen. Many people may just play an orc more like a human instead of what an orc is. It is hard for players to not be human and bring our norms to the game race. The race proposed in the OP is another step away from human than even a goblin and is more like the thi-kreen of Dark Sun. Traditionally they would be monsters, so there needs to be something to make them fit into the world. Maybe they are adaptable in that they can change their bodies and minds as they grow to fill more roles. Some are great fighters and can use specialized weapons while others focus on artificing and can make devices to help defend their towns. Maybe this is how they came to the world. A portal allowed them to come and help a human town defend from something and now they are tolerated in that town. Over the last 100 years, their ability to morph into good fighters helps the neighboring region in defeating the original threat, while their artificers help with food shortages. They now have learned religion from their human neighbors and spellcasting that boosts other things you need. Seems like there would be an underground thieves' guild from them with some resenting coming here and seek to either dominate or just get by. [/QUOTE]
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