fireinthedust
Explorer
I'm looking over my copies of Champions (1989 or so) and Mutants and Masterminds (all three editions). I've seen other games, but only vaguely recall them.
I'm wondering: do all superhero game systems necessarily follow the same structure for rules?
ability scores
powers (includes skills, feats, powers, equipment)
complications/flaws
use of power points or build points to buy abilities
I don't have Gurps, or Palladium's system, but I'm just wondering: aren't there copyright issues regarding how similar the premise of the math for these games can be?
In that case: where is the line drawn between roleplaying games? At what point can we say that legally one game is different from another?
For example, most resolution systems work like this: die-roll vs. target number (DC, # of successes on a d10, whatever), beat that number and you succeed. No matter how far removed we are from a game, I've yet to come across a system that isn't a re-hash of this basic principle.
Maybe a cards-based resolution system? But then, if each card equals one side of a dice, then a 52 card deck is basically a d52 for one draw/roll (unless the card is replaced and the deck is shuffled, meaning it's a d52 for every roll).
See what I'm saying?
I'm wondering: do all superhero game systems necessarily follow the same structure for rules?
ability scores
powers (includes skills, feats, powers, equipment)
complications/flaws
use of power points or build points to buy abilities
I don't have Gurps, or Palladium's system, but I'm just wondering: aren't there copyright issues regarding how similar the premise of the math for these games can be?
In that case: where is the line drawn between roleplaying games? At what point can we say that legally one game is different from another?
For example, most resolution systems work like this: die-roll vs. target number (DC, # of successes on a d10, whatever), beat that number and you succeed. No matter how far removed we are from a game, I've yet to come across a system that isn't a re-hash of this basic principle.
Maybe a cards-based resolution system? But then, if each card equals one side of a dice, then a 52 card deck is basically a d52 for one draw/roll (unless the card is replaced and the deck is shuffled, meaning it's a d52 for every roll).
See what I'm saying?