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How are Superhero games different?
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<blockquote data-quote="fireinthedust" data-source="post: 5782787" data-attributes="member: 51930"><p>first: Thanks for the responses, everyone.</p><p></p><p>Second: Let me explain. I've been doing system design recently, and while I'm no mathematician, I've been coming up with a few different resolution systems, or picked up a few tricks through gaming. While different games may have different expressions, I no longer think they're as different as I used to. Palladium may look different from d20 systems, but if you divided the skyrocketing percentile numbers (some of which are far higher than 100%) by 5 you'd have a perfectly usable d20 bonus modifier.</p><p></p><p>Maybe some of the games are different, but it comes out to variable vs. target number. You can write it as 1d12 or 2d6, and there can be trend differences; you can even make it number of successes rather than dice+modifier. Still, the idea of the roleplaying game is that there is a resolution system that gives a general sense of how well a character does with their attempts.</p><p></p><p>Mathematically, that's what a system is.</p><p></p><p>An engine: you put energy in one end, the engine turns that into movement for the wheels on a car. You can use a battery, steam power, gas power, solar panels, or put wheels on the bottom of a mouse trap, but you'll get motion from that energy.</p><p></p><p>Playability is the question for a game, then.</p><p></p><p></p><p>Dannyalcatraz: So why do I need the SRD to publish a d20 game? Or is it just to say "d20" on the book I want to put out?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5782787, member: 51930"] first: Thanks for the responses, everyone. Second: Let me explain. I've been doing system design recently, and while I'm no mathematician, I've been coming up with a few different resolution systems, or picked up a few tricks through gaming. While different games may have different expressions, I no longer think they're as different as I used to. Palladium may look different from d20 systems, but if you divided the skyrocketing percentile numbers (some of which are far higher than 100%) by 5 you'd have a perfectly usable d20 bonus modifier. Maybe some of the games are different, but it comes out to variable vs. target number. You can write it as 1d12 or 2d6, and there can be trend differences; you can even make it number of successes rather than dice+modifier. Still, the idea of the roleplaying game is that there is a resolution system that gives a general sense of how well a character does with their attempts. Mathematically, that's what a system is. An engine: you put energy in one end, the engine turns that into movement for the wheels on a car. You can use a battery, steam power, gas power, solar panels, or put wheels on the bottom of a mouse trap, but you'll get motion from that energy. Playability is the question for a game, then. Dannyalcatraz: So why do I need the SRD to publish a d20 game? Or is it just to say "d20" on the book I want to put out? [/QUOTE]
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