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How are Superhero games different?
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<blockquote data-quote="fireinthedust" data-source="post: 5783430" data-attributes="member: 51930"><p>TwoWolves: yes. Exactly. If you use dice you run into the same issues over and over again when designing a system: resolution using Dice has necessary consequences that in some way repeat themselves over and over in most if not all systems.</p><p></p><p>I'm finding myself at a point where, whatever I write, I'm seeing patterns similar to every single game I've ever played somewhere. How do I avoid doing what other companies are already doing if, on some level, all of them do it already?</p><p></p><p>Like, look at the turn system: Standard, Move, and maybe Minor actions as well. It's just something that happens: you can attack, and likely move, too; or you can full attack or something. There's initiative sorting of some sort.</p><p></p><p>Basically, I feel like no matter what I do I'm liable to get dinged somewhere by someone for something everyone does; for something that needs to be done by everyone simply because RPGs are RPGs.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5783430, member: 51930"] TwoWolves: yes. Exactly. If you use dice you run into the same issues over and over again when designing a system: resolution using Dice has necessary consequences that in some way repeat themselves over and over in most if not all systems. I'm finding myself at a point where, whatever I write, I'm seeing patterns similar to every single game I've ever played somewhere. How do I avoid doing what other companies are already doing if, on some level, all of them do it already? Like, look at the turn system: Standard, Move, and maybe Minor actions as well. It's just something that happens: you can attack, and likely move, too; or you can full attack or something. There's initiative sorting of some sort. Basically, I feel like no matter what I do I'm liable to get dinged somewhere by someone for something everyone does; for something that needs to be done by everyone simply because RPGs are RPGs. [/QUOTE]
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How are Superhero games different?
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