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How are teaching and running a game similar?
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<blockquote data-quote="Scott Christian" data-source="post: 8124257" data-attributes="member: 6901101"><p>I have taught for twenty years. K-3rd, 5th, 7th, 8th, 9th-12th. The majority of my career has been with young adults, not children. But I did have a good run of seven years with elementary! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> From my experience, there are definitely similarities:</p><ul> <li data-xf-list-type="ul">As said earlier - pacing! The ability to set the pace, start and move the story, and even see the pace prior to running the lesson (oops, I mean game), is now intuitive. It is one of the most frequent comments I get as GM, my players are happy with how much of the story they get through in a four hour period.</li> <li data-xf-list-type="ul">Tied to pacing - reading the audience. Knowing when to stop, even if it is early, or when to speed it up. Understanding people have bad days. Understanding people have different experiences. And congealing that into a symphony in class (oops, I mean game) can go a long way.</li> <li data-xf-list-type="ul">Clear and concise. These lend themselves to good teaching, especially when something is convoluted. Distilling it down to its essence is an artform. I don't have it mastered by any means, but I have twenty years of practice. It helps when describing settings, teaching rules to new players, and describing actions.</li> <li data-xf-list-type="ul">Performance. Teachers wear the mask for sure. There are days you are not tired, but close to death from tiredness. Yet, the second you see the first student, you smile and energize with reserves (most of the time you didn't even know you had). I assume the same is true for good parenting. But acting like you love it, even if at the time you are not feeling it, goes a long way. It even makes you like it more in the end, at least from my experience.</li> <li data-xf-list-type="ul">Prep. I prep my lessons. Repeatedly write curriculum. Prep. Prep. Prep. I am prepared. This carries over to my RP games when GM'ing. Yes, impromptu is a much needed skill for teachers and GM's alike. It is equally important. But, if players want the story to move forward, you need to know the avenues they can take. </li> </ul></blockquote><p></p>
[QUOTE="Scott Christian, post: 8124257, member: 6901101"] I have taught for twenty years. K-3rd, 5th, 7th, 8th, 9th-12th. The majority of my career has been with young adults, not children. But I did have a good run of seven years with elementary! (y) From my experience, there are definitely similarities: [LIST] [*]As said earlier - pacing! The ability to set the pace, start and move the story, and even see the pace prior to running the lesson (oops, I mean game), is now intuitive. It is one of the most frequent comments I get as GM, my players are happy with how much of the story they get through in a four hour period. [*]Tied to pacing - reading the audience. Knowing when to stop, even if it is early, or when to speed it up. Understanding people have bad days. Understanding people have different experiences. And congealing that into a symphony in class (oops, I mean game) can go a long way. [*]Clear and concise. These lend themselves to good teaching, especially when something is convoluted. Distilling it down to its essence is an artform. I don't have it mastered by any means, but I have twenty years of practice. It helps when describing settings, teaching rules to new players, and describing actions. [*]Performance. Teachers wear the mask for sure. There are days you are not tired, but close to death from tiredness. Yet, the second you see the first student, you smile and energize with reserves (most of the time you didn't even know you had). I assume the same is true for good parenting. But acting like you love it, even if at the time you are not feeling it, goes a long way. It even makes you like it more in the end, at least from my experience. [*]Prep. I prep my lessons. Repeatedly write curriculum. Prep. Prep. Prep. I am prepared. This carries over to my RP games when GM'ing. Yes, impromptu is a much needed skill for teachers and GM's alike. It is equally important. But, if players want the story to move forward, you need to know the avenues they can take. [/LIST] [/QUOTE]
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